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What are the roles of paladin spells?
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<blockquote data-quote="pukunui" data-source="post: 6586845" data-attributes="member: 54629"><p>Firstly, I would like to apologize for hijacking the thread. That wasn't my intention.</p><p></p><p>That was my first character. I got bored with her and made a ranger/rogue based on the Diablo III demon hunter, with heavy emphasis on being stealthy, but the ninja monk/warlock was always taking point and scouting ahead and that, so it seemed kind of pointless. That's why I made a paladin instead.</p><p></p><p></p><p>The monk disapproves of my paladin's hedonistic lifestyle. The others are OK with it, even the lawful good cleric. Ha.</p><p></p><p>She's a half-elf fighter 1 / paladin 15. Background is knight. She has a <em>moonblade</em> with the finesse and beacon properties. It just got upgraded to be a vorpal sword too (see my thread about the awesomest D&D experience ever). She also has a <em>+1 guardian shield</em>, <em>+1 elvish mithril plate</em>, and a <em>cloak of protection</em>.</p><p></p><p>Her stats are Str 13 Dex 20 Con 14 Int 10 Wis 12 Cha 20. </p><p></p><p>Feats: Inspiring Leader and Resilience (Wisdom).</p><p>Skills: Acrobatics, History, Intimidation, Perception, Performance, and Persuasion.</p><p></p><p>We're playing Age of Worms converted to 5e, by the way. We're currently on the Island of Last Resort, I think. (I missed the session where the group first went there, but we just defeated a titan imprisoned in the island's demiplane so we could take his belt.) </p><p></p><p>Too many of the paladin's spells require concentration, if you ask me. Basically, if you have a concentration buff up, you can't use any of the smite spells because they're concentration too, so they break the buff spell. It's kind of annoying.</p><p></p><p>Because we've been fighting a lot of big monsters that everybody wants to gang up on, so I can't use this spell because the moment another PC damages the target, the spell ends.</p><p></p><p>I can't not take it. I get it automatically.</p><p></p><p>I tried that. He said no.</p><p></p><p></p><p>This is what I currently have her prepare most days (bonus oath spells marked with an *):</p><p></p><p>1st: <em>command</em>, <em>compelled duel</em>, <em>ensnaring strike*</em>, <em>purify food and drink</em>, <em>speak with animals*</em>, <em>wrathful smite</em></p><p>2nd: <em>find steed</em>, <em>lesser restoration</em>, <em>misty step*</em>, <em>moonbeam*</em></p><p>3rd: <em>aura of vitality</em>, <em>blinding smite</em>, <em>daylight</em>, <em>dispel magic</em>, <em>plant growth*</em>, <em>protection from energy*</em></p><p>4th: <em>death ward</em>, <em>ice storm*</em>, <em>stoneskin*</em></p><p></p><p>In typing this up, I realized she's only got 11 spells prepped when she can have 12. Let's see ...</p><p></p><p>1st level: The cleric likes to cast <em>bless</em>, and both the druid and the cleric generally have <em>cure wounds</em> prepped. <em>Detect evil and good</em> mostly just duplicates the paladin's Divine Sense ability. Most everything else is pretty meh. I can't cast <em>detect magic</em> as a ritual, so it's best to leave that to the wizard.</p><p></p><p>2nd level: Hardly anything here worth taking with a cleric in the party. I prep <em>find steed</em> but have not actually used it yet. I used <em>lesser restoration</em> on myself once to get rid of some weird magical effect that (as it turns out only temporarily) dyed my skin black.</p><p></p><p>3rd level: Everything else here is either concentration or redundant with cleric/druid.</p><p></p><p>4th level: The two aura spells really don't seem that great to me. Both the wizard and cleric like to cast <em>banishment</em> on things. I prep <em>death ward</em> but don't generally use it now that I've got Undying Sentinel. <em>Locate creature</em> is pretty meh, as is <em>staggering smite</em>. And that's it for 4th level spells! Boo.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6586845, member: 54629"] Firstly, I would like to apologize for hijacking the thread. That wasn't my intention. That was my first character. I got bored with her and made a ranger/rogue based on the Diablo III demon hunter, with heavy emphasis on being stealthy, but the ninja monk/warlock was always taking point and scouting ahead and that, so it seemed kind of pointless. That's why I made a paladin instead. The monk disapproves of my paladin's hedonistic lifestyle. The others are OK with it, even the lawful good cleric. Ha. She's a half-elf fighter 1 / paladin 15. Background is knight. She has a [I]moonblade[/I] with the finesse and beacon properties. It just got upgraded to be a vorpal sword too (see my thread about the awesomest D&D experience ever). She also has a [I]+1 guardian shield[/I], [I]+1 elvish mithril plate[/I], and a [I]cloak of protection[/I]. Her stats are Str 13 Dex 20 Con 14 Int 10 Wis 12 Cha 20. Feats: Inspiring Leader and Resilience (Wisdom). Skills: Acrobatics, History, Intimidation, Perception, Performance, and Persuasion. We're playing Age of Worms converted to 5e, by the way. We're currently on the Island of Last Resort, I think. (I missed the session where the group first went there, but we just defeated a titan imprisoned in the island's demiplane so we could take his belt.) Too many of the paladin's spells require concentration, if you ask me. Basically, if you have a concentration buff up, you can't use any of the smite spells because they're concentration too, so they break the buff spell. It's kind of annoying. Because we've been fighting a lot of big monsters that everybody wants to gang up on, so I can't use this spell because the moment another PC damages the target, the spell ends. I can't not take it. I get it automatically. I tried that. He said no. This is what I currently have her prepare most days (bonus oath spells marked with an *): 1st: [I]command[/I], [I]compelled duel[/I], [I]ensnaring strike*[/I], [I]purify food and drink[/I], [I]speak with animals*[/I], [I]wrathful smite[/I] 2nd: [I]find steed[/I], [I]lesser restoration[/I], [I]misty step*[/I], [I]moonbeam*[/I] 3rd: [I]aura of vitality[/I], [I]blinding smite[/I], [I]daylight[/I], [I]dispel magic[/I], [I]plant growth*[/I], [I]protection from energy*[/I] 4th: [I]death ward[/I], [I]ice storm*[/I], [I]stoneskin*[/I] In typing this up, I realized she's only got 11 spells prepped when she can have 12. Let's see ... 1st level: The cleric likes to cast [I]bless[/I], and both the druid and the cleric generally have [I]cure wounds[/I] prepped. [I]Detect evil and good[/I] mostly just duplicates the paladin's Divine Sense ability. Most everything else is pretty meh. I can't cast [I]detect magic[/I] as a ritual, so it's best to leave that to the wizard. 2nd level: Hardly anything here worth taking with a cleric in the party. I prep [I]find steed[/I] but have not actually used it yet. I used [I]lesser restoration[/I] on myself once to get rid of some weird magical effect that (as it turns out only temporarily) dyed my skin black. 3rd level: Everything else here is either concentration or redundant with cleric/druid. 4th level: The two aura spells really don't seem that great to me. Both the wizard and cleric like to cast [I]banishment[/I] on things. I prep [I]death ward[/I] but don't generally use it now that I've got Undying Sentinel. [I]Locate creature[/I] is pretty meh, as is [I]staggering smite[/I]. And that's it for 4th level spells! Boo. [/QUOTE]
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