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What are the roles of paladin spells?
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<blockquote data-quote="Mephista" data-source="post: 6589550" data-attributes="member: 6786252"><p>Pukunui, I think the problem you are having with your spells is that you are looking at them as if they are supposed to play a large role in the game. </p><p></p><p>Smite spells are pretty much meant to be niche situations. Its not about doing damage, its about inflicting status conditions on enemies while attacking. Have someone that keeps vanishing on you? Use a smite that lights them up. </p><p></p><p>I think you are looking at Compel Duel wrong. Its not about getting the big solo into a one-on-one fight. Its about getting a single big tough guy leading an army to focus on you while your party mops up the rest of the crowd. Think death knight leading an army of undead. Or the giant that's part of an orc invasion. Its really useful also if you're dealing with rogue-like enemies with high mobility moving around to squish your casters. If your GM isn't doing situations like that, then that's another matter.</p><p></p><p>I find that Paladin spells are meant to fill in the niche situations instead of being the main execution. Yes, aura spells are great for buffing, but that's just one or two spells out of your whole list. You should be looking to your class abilities instead of spell list.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6589550, member: 6786252"] Pukunui, I think the problem you are having with your spells is that you are looking at them as if they are supposed to play a large role in the game. Smite spells are pretty much meant to be niche situations. Its not about doing damage, its about inflicting status conditions on enemies while attacking. Have someone that keeps vanishing on you? Use a smite that lights them up. I think you are looking at Compel Duel wrong. Its not about getting the big solo into a one-on-one fight. Its about getting a single big tough guy leading an army to focus on you while your party mops up the rest of the crowd. Think death knight leading an army of undead. Or the giant that's part of an orc invasion. Its really useful also if you're dealing with rogue-like enemies with high mobility moving around to squish your casters. If your GM isn't doing situations like that, then that's another matter. I find that Paladin spells are meant to fill in the niche situations instead of being the main execution. Yes, aura spells are great for buffing, but that's just one or two spells out of your whole list. You should be looking to your class abilities instead of spell list. [/QUOTE]
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What are the roles of paladin spells?
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