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General Tabletop Discussion
*Dungeons & Dragons
What are the things in D&D Next you don't like?
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<blockquote data-quote="Falling Icicle" data-source="post: 6225451" data-attributes="member: 17077"><p>I think I should preface this by saying that overall I really like DnDN. But, there are some things I don't like about it.</p><p></p><p>* Odd numbered ability scores still don't do anything.</p><p>* Imbalance between the abilities: Dex is the god stat; Str, Int and Cha saves are few and far between; archers, monks and finesse weapon users can totally ignore strength as a stat and not really care, etc.</p><p>* HP scaling: 1st level hp are too low, and characters gain HP way too fast from levels, far outpacing the rate at which characters improve in damage, especially spells. All to resurrect a sacred cow that 4e rightly made into hamburger.</p><p>* Hit dice as the new healing surges. Old HD and 4e Healing Surges should never have made a baby with each other, and it shows. Their child, new HD, is ugly.</p><p>* Fighters get more attacks than barbarians, paladins and rangers. IMO, all "warrior-type" classes should get the same number of attacks.</p><p>* I don't like the new super feats. I'd rather go back to 1 feat = 1 ability score point, like a few packets ago.</p><p>* Not getting a feat at 1st level.</p><p>* The "apprentice tier", i.e. characters get no subclass until level 3.</p><p>* The multi-classing rules.</p><p>* Damage on a miss mechanics.</p><p>* Armor that gets just plain better with gp cost, rather than having pros and cons to each type of armor.</p><p>* Magic item bonuses have no stacking prohibition or limits, leaving the door open to game-breaking AC scores, among other things.</p><p></p><p>[Edit] How could I forget the human +1 to everything? Yuck. Hate it.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6225451, member: 17077"] I think I should preface this by saying that overall I really like DnDN. But, there are some things I don't like about it. * Odd numbered ability scores still don't do anything. * Imbalance between the abilities: Dex is the god stat; Str, Int and Cha saves are few and far between; archers, monks and finesse weapon users can totally ignore strength as a stat and not really care, etc. * HP scaling: 1st level hp are too low, and characters gain HP way too fast from levels, far outpacing the rate at which characters improve in damage, especially spells. All to resurrect a sacred cow that 4e rightly made into hamburger. * Hit dice as the new healing surges. Old HD and 4e Healing Surges should never have made a baby with each other, and it shows. Their child, new HD, is ugly. * Fighters get more attacks than barbarians, paladins and rangers. IMO, all "warrior-type" classes should get the same number of attacks. * I don't like the new super feats. I'd rather go back to 1 feat = 1 ability score point, like a few packets ago. * Not getting a feat at 1st level. * The "apprentice tier", i.e. characters get no subclass until level 3. * The multi-classing rules. * Damage on a miss mechanics. * Armor that gets just plain better with gp cost, rather than having pros and cons to each type of armor. * Magic item bonuses have no stacking prohibition or limits, leaving the door open to game-breaking AC scores, among other things. [Edit] How could I forget the human +1 to everything? Yuck. Hate it. [/QUOTE]
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What are the things in D&D Next you don't like?
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