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What are the things in D&D Next you don't like?
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<blockquote data-quote="Minigiant" data-source="post: 6225457" data-attributes="member: 63508"><p>I don't like that so many personal preferences are baked into class. </p><p>EDIT- I feel Next has been designed as the team's preffered version of D&D and adjusted if surveys say the playtesters hate something. Merals has been pushing an "I hit for damage" fighter since the beginning. They are okay with "you don't need a cleric but you should take one". The blasty wizard is pushed. The stabby rogue is pushed. The smashy barbarian is pushed. Monks can't use weapons well at all. No one but monks can throw a punch. They have no idea what to do with rangers. </p><p></p><p></p><p>I don't like how the abilities are uneven in usage due to personal preference (Dex the super stat, no Con skill, No Int saves).</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6225457, member: 63508"] I don't like that so many personal preferences are baked into class. EDIT- I feel Next has been designed as the team's preffered version of D&D and adjusted if surveys say the playtesters hate something. Merals has been pushing an "I hit for damage" fighter since the beginning. They are okay with "you don't need a cleric but you should take one". The blasty wizard is pushed. The stabby rogue is pushed. The smashy barbarian is pushed. Monks can't use weapons well at all. No one but monks can throw a punch. They have no idea what to do with rangers. I don't like how the abilities are uneven in usage due to personal preference (Dex the super stat, no Con skill, No Int saves). [/QUOTE]
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What are the things in D&D Next you don't like?
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