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What are the things in D&D Next you don't like?
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<blockquote data-quote="MoonSong" data-source="post: 6225597" data-attributes="member: 6689464"><p>Mostly what has already been told:</p><p></p><ul> <li data-xf-list-type="ul">Godly humans.- heck it was a hard pill to wallow when they got the mandatory floating +2 in order to remove penalties form the other classes, now it is way worse</li> <li data-xf-list-type="ul">Feats.- They are too fiddly, and despite being fiddly they don't let enough room for customization (basically a worse of two worlds scenario), and multiple proficiency overlap sucks. I felt bad in 3.x when my sorcerer with a martial proficiency became paladin, because basically I wasted a feat, now this feel comes from everywhere.</li> <li data-xf-list-type="ul">Lack of skill/language/proficiency granularity.- Linked to the above, we need some way to get more proficiencies on the run without having to spend big ugly fiddly feats on them, in 2e and 3.x it was easy, just use skill points/NWP slot to train a new skill, witht the weapons is worse, a feat granting a bunch of weapon proficiencies is wasted when all you want is a halberd or a single bow.</li> <li data-xf-list-type="ul">Multiclassing.- I will never like multiclassing ability prerrequisites, I have already ranted enough about them, I reported a five paragraph response on the last survey detailing the issues with them, they are too high for player who desire organic growth and barely noticeable for powergamers who will abuse multiple classes. And they also are single minded and don't make sense</li> </ul></blockquote><p></p>
[QUOTE="MoonSong, post: 6225597, member: 6689464"] Mostly what has already been told: [LIST] [*]Godly humans.- heck it was a hard pill to wallow when they got the mandatory floating +2 in order to remove penalties form the other classes, now it is way worse [*]Feats.- They are too fiddly, and despite being fiddly they don't let enough room for customization (basically a worse of two worlds scenario), and multiple proficiency overlap sucks. I felt bad in 3.x when my sorcerer with a martial proficiency became paladin, because basically I wasted a feat, now this feel comes from everywhere. [*]Lack of skill/language/proficiency granularity.- Linked to the above, we need some way to get more proficiencies on the run without having to spend big ugly fiddly feats on them, in 2e and 3.x it was easy, just use skill points/NWP slot to train a new skill, witht the weapons is worse, a feat granting a bunch of weapon proficiencies is wasted when all you want is a halberd or a single bow. [*]Multiclassing.- I will never like multiclassing ability prerrequisites, I have already ranted enough about them, I reported a five paragraph response on the last survey detailing the issues with them, they are too high for player who desire organic growth and barely noticeable for powergamers who will abuse multiple classes. And they also are single minded and don't make sense [/LIST] [/QUOTE]
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What are the things in D&D Next you don't like?
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