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What are the things in D&D Next you don't like?
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<blockquote data-quote="I'm A Banana" data-source="post: 6225954" data-attributes="member: 2067"><p>I'm really not a fan of the story information they've been using.</p><p></p><p>One Cosmology To Rule Them All, and basically 2/3rds of the Wandering Monster column every week just keep reminding me that it seems more important for them at the moment to tell people how they OUGHT to view a creature or a world, rather than letting individual interpretation and variety shine through. </p><p></p><p>It's disheartening. I hear this each week and feel suddenly un-motivated to invest in 5e (which I'm generally positive about). With all the talk of uniting and not excluding, they're still pursuing a path of "This is what the creature/cosmology IS in 5e, and if you don't like it, we don't care much." Even the classes have been victims of this at various points. I just see this and can't get excited about playing <strong>my game</strong> in 5eD&D. WotC seems more interested in me playing their game. And their game doesn't seem to be offering me much that any other Fantasy Heartbreaker offers.</p><p></p><p>I suppose we'll see how tenacious and wide-reaching this is when we see the final books -- it's possible they're going to do more than a token "you can do what you want!" There's been occasional flashes of that. And if I can make 4e sit up and beg, I imagine I can do the same for 5e at some point, if the rest of it offers me something viable. </p><p></p><p>But when I hear how important it is for them to, say, get one story that combines all iterations of dragonborn and dragon-like humanoids into one master race of scaly humanoids, I'm like: "Why the heck would I want that? What does it offer me that's beneficial?" I <strong>love</strong> the variety and diversity of D&D's years of cruft. Getting rid of that doesn't have much appeal. It is disappointing. De-motivating. It deflates my sails and takes the air out of my balloons. It makes me not really care about 5e. I want a game where I can play with all these dragonoids, next to each other if need be, and I don't need an over-arching meta-narrative to link them and homogenize them. </p><p></p><p>It's not uniting as much as it is <em>making them generic</em>, eliding the true differences to make them all basically the same thing when they have their own reasons for existing. </p><p></p><p>Bleh. I'm done with chucking out the interesting complexity. One True D&D holds no interest for me, and actively erases some of the things I love about this game. So screw that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6225954, member: 2067"] I'm really not a fan of the story information they've been using. One Cosmology To Rule Them All, and basically 2/3rds of the Wandering Monster column every week just keep reminding me that it seems more important for them at the moment to tell people how they OUGHT to view a creature or a world, rather than letting individual interpretation and variety shine through. It's disheartening. I hear this each week and feel suddenly un-motivated to invest in 5e (which I'm generally positive about). With all the talk of uniting and not excluding, they're still pursuing a path of "This is what the creature/cosmology IS in 5e, and if you don't like it, we don't care much." Even the classes have been victims of this at various points. I just see this and can't get excited about playing [B]my game[/B] in 5eD&D. WotC seems more interested in me playing their game. And their game doesn't seem to be offering me much that any other Fantasy Heartbreaker offers. I suppose we'll see how tenacious and wide-reaching this is when we see the final books -- it's possible they're going to do more than a token "you can do what you want!" There's been occasional flashes of that. And if I can make 4e sit up and beg, I imagine I can do the same for 5e at some point, if the rest of it offers me something viable. But when I hear how important it is for them to, say, get one story that combines all iterations of dragonborn and dragon-like humanoids into one master race of scaly humanoids, I'm like: "Why the heck would I want that? What does it offer me that's beneficial?" I [b]love[/B] the variety and diversity of D&D's years of cruft. Getting rid of that doesn't have much appeal. It is disappointing. De-motivating. It deflates my sails and takes the air out of my balloons. It makes me not really care about 5e. I want a game where I can play with all these dragonoids, next to each other if need be, and I don't need an over-arching meta-narrative to link them and homogenize them. It's not uniting as much as it is [I]making them generic[/I], eliding the true differences to make them all basically the same thing when they have their own reasons for existing. Bleh. I'm done with chucking out the interesting complexity. One True D&D holds no interest for me, and actively erases some of the things I love about this game. So screw that. [/QUOTE]
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