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What are the things in D&D Next you don't like?
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<blockquote data-quote="Tortoise" data-source="post: 6226112" data-attributes="member: 146"><p>Humans getting +1 to all abilities and other races only get +1 to stats that are supposed to represent a defining aspect of the race. It makes them seem like lesser beings instead of exceptional in a given area. Why not give humans +1 to any two ability scores to show the adaptability/flexibility of humans and stick the +1s for other races in specific spots. That way all are exceptional in varied ways.</p><p></p><p>Magic Missile doing 3d4+3 at 1st level. Way over-powered. Why not just give 1st level wizards Fireball if they require a big boom spell at level one? Wizards these days seem to lack creative uses for their spells because they can lean on the crutch of heavy or unlimited firepower from the start.</p><p></p><p>(to clarify that last point, I deliberately took no combat spells for a low level 1e/Labyrinth Lord wizard and made good use of Enlarge/Reduce, even in combat where it killed a handful of enemies.)</p><p></p><p>I'm sure I can find other things I would prefer work differently, but don't have time right now to look them up.</p></blockquote><p></p>
[QUOTE="Tortoise, post: 6226112, member: 146"] Humans getting +1 to all abilities and other races only get +1 to stats that are supposed to represent a defining aspect of the race. It makes them seem like lesser beings instead of exceptional in a given area. Why not give humans +1 to any two ability scores to show the adaptability/flexibility of humans and stick the +1s for other races in specific spots. That way all are exceptional in varied ways. Magic Missile doing 3d4+3 at 1st level. Way over-powered. Why not just give 1st level wizards Fireball if they require a big boom spell at level one? Wizards these days seem to lack creative uses for their spells because they can lean on the crutch of heavy or unlimited firepower from the start. (to clarify that last point, I deliberately took no combat spells for a low level 1e/Labyrinth Lord wizard and made good use of Enlarge/Reduce, even in combat where it killed a handful of enemies.) I'm sure I can find other things I would prefer work differently, but don't have time right now to look them up. [/QUOTE]
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What are the things in D&D Next you don't like?
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