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General Tabletop Discussion
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What are the things in D&D Next you don't like?
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<blockquote data-quote="landovers" data-source="post: 6226362" data-attributes="member: 6750964"><p>This is a great analysis. I agree they are not paying enough attention to the math, overall. A game like 4e was made from scratch with the math in mind. D&D Next is going for defining "realism" first, and then they make up the mechanics that fit that realism. Not a bad idea, but badly implemented you end up with uber-wizards at high levels, mandatory Cleric, amazing vs. awful builds, lots of other clunky mechanics and possible exploits. </p><p></p><p>4e had many flaws and a big one (it was a 'blessing and a curse' situation) was their fear of going all out with classes, spells and monsters and risk unbalancing the game. Take the iconic Sleep spell, it was pretty tame for a daily because of the original's encounter breaking potential. They started to loosen up a bit after Essentials came out and I wish Next would take this evolution forward. Doesn't look like that's happening.</p><p></p><p>I think the game should sacrifice their perceived realism and the old sacred cows a bit for the sake of better gameplay, but that's not what they seem to be going for.</p></blockquote><p></p>
[QUOTE="landovers, post: 6226362, member: 6750964"] This is a great analysis. I agree they are not paying enough attention to the math, overall. A game like 4e was made from scratch with the math in mind. D&D Next is going for defining "realism" first, and then they make up the mechanics that fit that realism. Not a bad idea, but badly implemented you end up with uber-wizards at high levels, mandatory Cleric, amazing vs. awful builds, lots of other clunky mechanics and possible exploits. 4e had many flaws and a big one (it was a 'blessing and a curse' situation) was their fear of going all out with classes, spells and monsters and risk unbalancing the game. Take the iconic Sleep spell, it was pretty tame for a daily because of the original's encounter breaking potential. They started to loosen up a bit after Essentials came out and I wish Next would take this evolution forward. Doesn't look like that's happening. I think the game should sacrifice their perceived realism and the old sacred cows a bit for the sake of better gameplay, but that's not what they seem to be going for. [/QUOTE]
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What are the things in D&D Next you don't like?
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