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What are the things in D&D Next you don't like?
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<blockquote data-quote="gweinel" data-source="post: 6226728" data-attributes="member: 2165"><p>I wholeheartly aggree. </p><p>I am constantly reading here and there that the fall of TSR was the overextention in regard with the campaign settings. This maybe is the truth if you look the game under a short term economic view (which is very important, since maybe that was the reason that made TSR to bankrupt). On the other hand, looking the game and the legacy of it long term, someone can realise that many gamers were "nurtured" and "flourished" in the 2e environment. An environment which were abound of ideas and inspiration through the various settings. For me and for my gaming group the plethora of all these settings was and it still is the main source of creativity in our sessions. Without Planescape, Birthright, Dragonlance, Ravenloft and others i really don't know if I would be here in these forum to talk and care about the future of our beloved game. </p><p></p><p>One can simply look the sources of inspiration the last 15 years to realise the poverty: only one new setting was developed and another old one was supported. It is no suprise for me that DnD is in crisis and constantly more and more supporters are searching for something else. It is unispiring. The two major factors that led a game (DnD) to be synonymous with a genre (RPG), the adventures (mostly of 1e) and the settings (both 1st and 2nd e) were gradually abandoned. </p><p></p><p>The thing that i want to say is that in long term the company was profited with the "overexpansion" of the settings because it offered to the players new magical world which were full in inspiration. Many of the gamers that felled under that spell are still here supporting DnD (giving it money), care and wait for the DnD Next move. I am not talking ofc for an exact similar policy. What I am talking about is Wizards must focus mostly on Settings (and adventures) than the rulebooks.</p></blockquote><p></p>
[QUOTE="gweinel, post: 6226728, member: 2165"] I wholeheartly aggree. I am constantly reading here and there that the fall of TSR was the overextention in regard with the campaign settings. This maybe is the truth if you look the game under a short term economic view (which is very important, since maybe that was the reason that made TSR to bankrupt). On the other hand, looking the game and the legacy of it long term, someone can realise that many gamers were "nurtured" and "flourished" in the 2e environment. An environment which were abound of ideas and inspiration through the various settings. For me and for my gaming group the plethora of all these settings was and it still is the main source of creativity in our sessions. Without Planescape, Birthright, Dragonlance, Ravenloft and others i really don't know if I would be here in these forum to talk and care about the future of our beloved game. One can simply look the sources of inspiration the last 15 years to realise the poverty: only one new setting was developed and another old one was supported. It is no suprise for me that DnD is in crisis and constantly more and more supporters are searching for something else. It is unispiring. The two major factors that led a game (DnD) to be synonymous with a genre (RPG), the adventures (mostly of 1e) and the settings (both 1st and 2nd e) were gradually abandoned. The thing that i want to say is that in long term the company was profited with the "overexpansion" of the settings because it offered to the players new magical world which were full in inspiration. Many of the gamers that felled under that spell are still here supporting DnD (giving it money), care and wait for the DnD Next move. I am not talking ofc for an exact similar policy. What I am talking about is Wizards must focus mostly on Settings (and adventures) than the rulebooks. [/QUOTE]
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