Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheSword" data-source="post: 9103845" data-attributes="member: 6879661"><p>One big issue for me that has several components. The homogenization of harm into a big pile of hp for each creature.</p><p></p><p>Ability score damage is largely gone, and through it, interesting diseases, poisons, curses and monster abilities. Combat consists on wailing on the other side until their piñata of hp drops to zero at which point they die. Suffering no loss of effectiveness up to this point, and regaining 100% fighting effectiveness as soon as they are restored to 1hp. High level combat (anything over level 9) becomes deadly tedious. Exhaustion rules are very sparse and have very little impact on the regular game without serious modification.</p><p></p><p>- There is no meaningful risk in combat because usually characters either all make it or all die. There is no half way measures. The nature of whackamole healing means players are more likely to take risks to stay in the fight. Everyone is completely restored of hp in short order anyway and hp is the only resource relevant to a persons health as mentioned.</p><p></p><p>All together it makes combat pretty boring at high levels - a low levels it’s not such a problem as other elements of the game are more relevant and the hp totals are generally lower making it much less of a slog.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9103845, member: 6879661"] One big issue for me that has several components. The homogenization of harm into a big pile of hp for each creature. Ability score damage is largely gone, and through it, interesting diseases, poisons, curses and monster abilities. Combat consists on wailing on the other side until their piñata of hp drops to zero at which point they die. Suffering no loss of effectiveness up to this point, and regaining 100% fighting effectiveness as soon as they are restored to 1hp. High level combat (anything over level 9) becomes deadly tedious. Exhaustion rules are very sparse and have very little impact on the regular game without serious modification. - There is no meaningful risk in combat because usually characters either all make it or all die. There is no half way measures. The nature of whackamole healing means players are more likely to take risks to stay in the fight. Everyone is completely restored of hp in short order anyway and hp is the only resource relevant to a persons health as mentioned. All together it makes combat pretty boring at high levels - a low levels it’s not such a problem as other elements of the game are more relevant and the hp totals are generally lower making it much less of a slog. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
Top