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What are the "True Issues" with 5e?
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<blockquote data-quote="James Gasik" data-source="post: 9103992" data-attributes="member: 6877472"><p>The problem is that this only works with player abilities. What powers of monsters are "magical" is rarely spelled out, making what should be powerful abilities, like the legacy Yuan-Ti's magic resistance only occasionally useful. In my current game, my DM was bewildered last session when his NPC caster started throwing out spells and I didn't counterspell them.</p><p></p><p>"But you know the spell, you found a scroll of it!"</p><p></p><p>"Sure, but I only have so many spells I can prepare, only 3 level 3 slots to work with, and I have no way to predict if some weird monster ability is a spell or not. Plus, with most NPC casters being way stronger than I am, chances are if I did counterspell something, I'd have to make a roll, and they could just counterspell me right back!"</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9103992, member: 6877472"] The problem is that this only works with player abilities. What powers of monsters are "magical" is rarely spelled out, making what should be powerful abilities, like the legacy Yuan-Ti's magic resistance only occasionally useful. In my current game, my DM was bewildered last session when his NPC caster started throwing out spells and I didn't counterspell them. "But you know the spell, you found a scroll of it!" "Sure, but I only have so many spells I can prepare, only 3 level 3 slots to work with, and I have no way to predict if some weird monster ability is a spell or not. Plus, with most NPC casters being way stronger than I am, chances are if I did counterspell something, I'd have to make a roll, and they could just counterspell me right back!" [/QUOTE]
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What are the "True Issues" with 5e?
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