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What are the "True Issues" with 5e?
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<blockquote data-quote="Eyes of Nine" data-source="post: 9104677" data-attributes="member: 99786"><p>Not everything having levels.</p><p></p><p>Characters have levels, spells have levels, dungeons have levels. Clearly the fans want LEVELS. I say give it to them!</p><p></p><ul> <li data-xf-list-type="ul">Abilities should have levels (My Dex? why I am 16th level in Dex my good sir)</li> <li data-xf-list-type="ul">Attacks should have levels (I attack with my sword with my level 7 attack bonus)</li> <li data-xf-list-type="ul">Armor class needs to be renamed to Armor level, so as to not overburden the word "class" with too many meanings. (Now that I have chainmail, I'm finally up to level 16 armor level!)</li> <li data-xf-list-type="ul">Monsters should have levels instead of CR (Demogorgon, 32nd level monster!)</li> <li data-xf-list-type="ul">Ability check targets should be called levels - (oh, you want to climb the wall? That'll be a level 15 Dexterity (Acrobatics) check)</li> <li data-xf-list-type="ul">Advantage should be called "up-level" - you can roll with up-level; of course Disadvantage should be called "bad-level", so that no one gets confused by using the same dimension of up-down or good-bad for the two concepts Advantage and Disadvantage</li> <li data-xf-list-type="ul">Inspiration, instead of either having one or not having one, should be called "Level-on" when one has Inspiration; and "Level-off" when one doesn't</li> <li data-xf-list-type="ul">There's a couple others we can probably think of (such as instead of narrative names for backgrounds, just call them "Background Level 1 - you used to work on a sailing ship" etc etc)</li> </ul><p></p><p>/irony</p></blockquote><p></p>
[QUOTE="Eyes of Nine, post: 9104677, member: 99786"] Not everything having levels. Characters have levels, spells have levels, dungeons have levels. Clearly the fans want LEVELS. I say give it to them! [LIST] [*]Abilities should have levels (My Dex? why I am 16th level in Dex my good sir) [*]Attacks should have levels (I attack with my sword with my level 7 attack bonus) [*]Armor class needs to be renamed to Armor level, so as to not overburden the word "class" with too many meanings. (Now that I have chainmail, I'm finally up to level 16 armor level!) [*]Monsters should have levels instead of CR (Demogorgon, 32nd level monster!) [*]Ability check targets should be called levels - (oh, you want to climb the wall? That'll be a level 15 Dexterity (Acrobatics) check) [*]Advantage should be called "up-level" - you can roll with up-level; of course Disadvantage should be called "bad-level", so that no one gets confused by using the same dimension of up-down or good-bad for the two concepts Advantage and Disadvantage [*]Inspiration, instead of either having one or not having one, should be called "Level-on" when one has Inspiration; and "Level-off" when one doesn't [*]There's a couple others we can probably think of (such as instead of narrative names for backgrounds, just call them "Background Level 1 - you used to work on a sailing ship" etc etc) [/LIST] /irony [/QUOTE]
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