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What are the "True Issues" with 5e?
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<blockquote data-quote="kigmatzomat" data-source="post: 9104765" data-attributes="member: 9254"><p>I always used cash as a way to tie characters to settings, give them reasons to care about NPCs and places. Minor heroes might get an exemption from taxes at the annual fair. Save a town from a calamity, give them a (now empty) house. Clear a bandit camp? Sell their weapons & armor to the militia. Loot a hoard? Maybe invest in trade convoys.</p><p></p><p>Later those become plot hooks. Your house keeper has gone missing. Or one of the militia's weapons was cursed. Ore your ship was sunk and the captain is being ransomed. Or maybe a guildmaster is offended that bloodthirsty PCs are "corrupting" their town. Or there are eligible unwed relatives who could manage those affairs. Or.. or... or...</p><p></p><p>The trick was it needed to work both ways. Wagon load of stuff with marks of a cult from the southern isles? Let's ask the ship captain what they know. Or maybe the town guard will recognize the wagon. Or one of those families with unwed relatives is from the southern coast.</p><p></p><p>I like having as many or's as possible.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 9104765, member: 9254"] I always used cash as a way to tie characters to settings, give them reasons to care about NPCs and places. Minor heroes might get an exemption from taxes at the annual fair. Save a town from a calamity, give them a (now empty) house. Clear a bandit camp? Sell their weapons & armor to the militia. Loot a hoard? Maybe invest in trade convoys. Later those become plot hooks. Your house keeper has gone missing. Or one of the militia's weapons was cursed. Ore your ship was sunk and the captain is being ransomed. Or maybe a guildmaster is offended that bloodthirsty PCs are "corrupting" their town. Or there are eligible unwed relatives who could manage those affairs. Or.. or... or... The trick was it needed to work both ways. Wagon load of stuff with marks of a cult from the southern isles? Let's ask the ship captain what they know. Or maybe the town guard will recognize the wagon. Or one of those families with unwed relatives is from the southern coast. I like having as many or's as possible. [/QUOTE]
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What are the "True Issues" with 5e?
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