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What are the "True Issues" with 5e?
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<blockquote data-quote="Kobold Stew" data-source="post: 9104839" data-attributes="member: 23484"><p>Here are three "issues" about which I don't think there's really controversy, but they are also very low stakes, and probably more granular than the OP was asking for.</p><p></p><p><strong>Illusions</strong>. Illusion magic should be fun, and reward creativity. I have yet to see that happen in 5e, in any game I've played. The rules are very weak on how things interact with illusions, and in multiple games, the best use they're put to is making obstacles to hide behind. Even then, it's all something that has to be negotiated with the DM up front. No other spell school is so poorly supported.A half page in the PHB, with a dozen examples, would be enough to show the spells work in play as designed.</p><p></p><p><strong>Jumping</strong>. There are so many rules for jumping, and they all seem irrelevant in play. Ten years into this edition, and some characters can fly at level 1, others at 5, and some get wings only at 14 or 20. Whatever you think the right point is, there is no attempt at balancing flight, but the designers seem desperate not to let a character jump an extra foot or two by mistake. </p><p></p><p><strong>Reincarnate</strong>. Does this spell ever get used? Remove the cost, or drop it a level, and all of a sudden there's an interesting choice between it or waiting for Raise Dead. It's such a fun spell, and all of the fun gets relegated to NPC backstories at best.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9104839, member: 23484"] Here are three "issues" about which I don't think there's really controversy, but they are also very low stakes, and probably more granular than the OP was asking for. [B]Illusions[/B]. Illusion magic should be fun, and reward creativity. I have yet to see that happen in 5e, in any game I've played. The rules are very weak on how things interact with illusions, and in multiple games, the best use they're put to is making obstacles to hide behind. Even then, it's all something that has to be negotiated with the DM up front. No other spell school is so poorly supported.A half page in the PHB, with a dozen examples, would be enough to show the spells work in play as designed. [B]Jumping[/B]. There are so many rules for jumping, and they all seem irrelevant in play. Ten years into this edition, and some characters can fly at level 1, others at 5, and some get wings only at 14 or 20. Whatever you think the right point is, there is no attempt at balancing flight, but the designers seem desperate not to let a character jump an extra foot or two by mistake. [B]Reincarnate[/B]. Does this spell ever get used? Remove the cost, or drop it a level, and all of a sudden there's an interesting choice between it or waiting for Raise Dead. It's such a fun spell, and all of the fun gets relegated to NPC backstories at best. [/QUOTE]
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