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What are the "True Issues" with 5e?
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<blockquote data-quote="Mannahnin" data-source="post: 9105021" data-attributes="member: 7026594"><p>No, Lanefan, it's not. He was explaining a contrast in rules between editions, to help you understand what Ruin Explorer was talking about in terms of 5E initiative having higher RNG. By contrasting by the book 5E initiative with by the book 2E initiative.</p><p></p><p>No part of that explanation requires assuming that the reader plays any particular edition. Heck, even if you played 2E WITHOUT all the weapon speed modifiers it would STILL be less random than 5E because it uses a d10 instead of a d20, so the standard initiative modifiers (and any optional ones, like weapon speed and spell casting times) have a proportionally greater impact. </p><p></p><p></p><p></p><p></p><p>Right. That number of encounters is expected to challenge an average party, where "challenge" means to drain their resources sufficiently that getting through those encounters doesn't seem easy or a pushover. </p><p></p><p>And I think that this is a useful figure if you're playing a dungeon crawl, but it's much less useful if you're doing other things, where a slower pace of encounters makes more sense.</p><p></p><p></p><p>I mean, the Gritty Realism optional rule works pretty well. Overnight short rests and long rests which take a week. That allows for a slower encounter/resource recovery pace.</p><p></p><p></p><p>PF2 is modeled on 4E D&D in that. One of the sacred cows 4E slew for clarity was the spell level vs caster level disparity/ratio. In 4E a 5th level character can cast 5th level spells and use 5th level other powers. So Fireball was a 5th level Daily power, for example.</p><p></p><p></p><p>I think the better approach would be to set one version as the default in the PH, for simplicity and consistency on what the baseline expectation is, then put the variants at the end of the class description or in the DMG.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9105021, member: 7026594"] No, Lanefan, it's not. He was explaining a contrast in rules between editions, to help you understand what Ruin Explorer was talking about in terms of 5E initiative having higher RNG. By contrasting by the book 5E initiative with by the book 2E initiative. No part of that explanation requires assuming that the reader plays any particular edition. Heck, even if you played 2E WITHOUT all the weapon speed modifiers it would STILL be less random than 5E because it uses a d10 instead of a d20, so the standard initiative modifiers (and any optional ones, like weapon speed and spell casting times) have a proportionally greater impact. Right. That number of encounters is expected to challenge an average party, where "challenge" means to drain their resources sufficiently that getting through those encounters doesn't seem easy or a pushover. And I think that this is a useful figure if you're playing a dungeon crawl, but it's much less useful if you're doing other things, where a slower pace of encounters makes more sense. I mean, the Gritty Realism optional rule works pretty well. Overnight short rests and long rests which take a week. That allows for a slower encounter/resource recovery pace. PF2 is modeled on 4E D&D in that. One of the sacred cows 4E slew for clarity was the spell level vs caster level disparity/ratio. In 4E a 5th level character can cast 5th level spells and use 5th level other powers. So Fireball was a 5th level Daily power, for example. I think the better approach would be to set one version as the default in the PH, for simplicity and consistency on what the baseline expectation is, then put the variants at the end of the class description or in the DMG. [/QUOTE]
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