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What are the "True Issues" with 5e?
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<blockquote data-quote="Minigiant" data-source="post: 9106349" data-attributes="member: 63508"><p>I'm saying the game is designed that most non full casters cannot mechanically change tactics.</p><p></p><p></p><p></p><p>None of that is tied to his character that one of his party members cannot do.</p><p></p><p>That's the point.</p><p></p><p>The Player can tune out a scene because he or she cannot contribute in any way differently from another player can except with lower failure.</p><p></p><p>The game doesn't advise DMs on how to each every player interested. </p><p></p><p>Which wouldn't be a problem if the PC options where not designed to actually be locked out of mechanical strength at parts of the game.</p><p></p><p>Encounter support for PCs should be opt out not opt In. A fighter character player choose should choose to suck at noncombat because they want out not figuring out how to enter noncombat because they want in.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9106349, member: 63508"] I'm saying the game is designed that most non full casters cannot mechanically change tactics. None of that is tied to his character that one of his party members cannot do. That's the point. The Player can tune out a scene because he or she cannot contribute in any way differently from another player can except with lower failure. The game doesn't advise DMs on how to each every player interested. Which wouldn't be a problem if the PC options where not designed to actually be locked out of mechanical strength at parts of the game. Encounter support for PCs should be opt out not opt In. A fighter character player choose should choose to suck at noncombat because they want out not figuring out how to enter noncombat because they want in. [/QUOTE]
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What are the "True Issues" with 5e?
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