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What are the "True Issues" with 5e?
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<blockquote data-quote="M_Natas" data-source="post: 9106596" data-attributes="member: 7025918"><p>I think one of the biggest Issues with 5e is, that people don't play RAW and then complain, when the game is lacking.</p><p></p><p>Like, people just outright delete rules. They rip out chunks of the core game and then complain.</p><p>Like a lot ot tables play without incumberance, tracking water and food and other resources and then complain that exploration sucks. But ressource management is 50% of exploration. Without it, most of exploration boils down to "when do we finally find it?". With the RAW rules you have to make decisions. Do we take the longer safer route, but use more food? Can we get sidetracked or will we run out of food? Do we go to this possible fresh water source or press on?</p><p></p><p>Is 5e Exploration a great system? No, its not. It is an okay system. It does its job if you don't rip out rules that make it interesting.</p><p></p><p>Then a lot of tables skip the early levels and then say, 5e feels to similar. You are a super hero and nothing else. Yeah, that is true if you skip the first Levels. The first Levels feel different. Playing level 1 to 3 characters make you apprecitia the higher levels more, when you reach them. But if you skip them ... it's like just eating dessert without having the real meal before.</p><p></p><p>The same with the Gold. There are a lot of ways to spend gold in the rule books. Which are rarely used. Like no accounting for expensive spell components.</p><p>If you cut that out, of course you wizard will be swimming in money because for his class he has nothing else to spend his money on. A ranger needs arrows, fighters need weapons and armors and so on.</p><p>Could it be better? Of course it could be. But it works fine if you follow the rules RAW.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9106596, member: 7025918"] I think one of the biggest Issues with 5e is, that people don't play RAW and then complain, when the game is lacking. Like, people just outright delete rules. They rip out chunks of the core game and then complain. Like a lot ot tables play without incumberance, tracking water and food and other resources and then complain that exploration sucks. But ressource management is 50% of exploration. Without it, most of exploration boils down to "when do we finally find it?". With the RAW rules you have to make decisions. Do we take the longer safer route, but use more food? Can we get sidetracked or will we run out of food? Do we go to this possible fresh water source or press on? Is 5e Exploration a great system? No, its not. It is an okay system. It does its job if you don't rip out rules that make it interesting. Then a lot of tables skip the early levels and then say, 5e feels to similar. You are a super hero and nothing else. Yeah, that is true if you skip the first Levels. The first Levels feel different. Playing level 1 to 3 characters make you apprecitia the higher levels more, when you reach them. But if you skip them ... it's like just eating dessert without having the real meal before. The same with the Gold. There are a lot of ways to spend gold in the rule books. Which are rarely used. Like no accounting for expensive spell components. If you cut that out, of course you wizard will be swimming in money because for his class he has nothing else to spend his money on. A ranger needs arrows, fighters need weapons and armors and so on. Could it be better? Of course it could be. But it works fine if you follow the rules RAW. [/QUOTE]
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