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What are the "True Issues" with 5e?
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<blockquote data-quote="SteveC" data-source="post: 9106726" data-attributes="member: 9053"><p>So I stepped away from this thread to run a game last night and coming back ... <em>oh my</em>. I think we are pretty deep in the weeds at the moment. And don't get me wrong, I do love me some deep in the weeds discussions.</p><p></p><p>My problem is that we're talking about things that the 5E designers just don't care about, and that 5E D&D is not a game about. The last edition of D&D that tried to be a "physics simulator" was 3X. I had a really fun discussion with Monte Cook about how the lifting rules for 3X came from the Hero system (Champions) where he did a lot of work. That is absolutely not where we are with 5E (or were with 4E). I know all of you know that.</p><p></p><p>D&D cares about a really narrow set of issues, perhaps fewer than any other edition of the game (that's debatable, however). The rules also care about some odd corner cases that I suspect were important to a particular designer at the time. The concerns I have with it are where it doesn't do a particularly good job of handling the issues that it clearly tells you it wants to. Adventuring day? Yeah, that's a good example.</p><p></p><p>When the game was designed, I think (and like everything else I'm writing, <em>this is just me</em>) I think it was a "oh crap", apology, and keeping the lights on combination. I think that's what the first couple years of the game clearly reflect. In 2023 (and 2024...) this isn't the case. We have (had?) the opportunity to update the issues where the game doesn't do what it tells you it wants to very well. I think that's the point of discussing "true issues." Sadly, it doesn't seem like much of that is going to happen in 2024. For those who keep track, that will be a mea culpa moment for me because I thought we really were going to see some major changes.</p><p></p><p>In no way am I saying don't discuss the physical capabilities of humans in the D&D world, <em>because I'm popping some popcorn</em>, but also remember that it's something that the game isn't going to address in the new books. Like a lot of people, I'm just hoping to get a game that gives a better idea of what it is and how to run it for new people at this point.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9106726, member: 9053"] So I stepped away from this thread to run a game last night and coming back ... [I]oh my[/I]. I think we are pretty deep in the weeds at the moment. And don't get me wrong, I do love me some deep in the weeds discussions. My problem is that we're talking about things that the 5E designers just don't care about, and that 5E D&D is not a game about. The last edition of D&D that tried to be a "physics simulator" was 3X. I had a really fun discussion with Monte Cook about how the lifting rules for 3X came from the Hero system (Champions) where he did a lot of work. That is absolutely not where we are with 5E (or were with 4E). I know all of you know that. D&D cares about a really narrow set of issues, perhaps fewer than any other edition of the game (that's debatable, however). The rules also care about some odd corner cases that I suspect were important to a particular designer at the time. The concerns I have with it are where it doesn't do a particularly good job of handling the issues that it clearly tells you it wants to. Adventuring day? Yeah, that's a good example. When the game was designed, I think (and like everything else I'm writing, [I]this is just me[/I]) I think it was a "oh crap", apology, and keeping the lights on combination. I think that's what the first couple years of the game clearly reflect. In 2023 (and 2024...) this isn't the case. We have (had?) the opportunity to update the issues where the game doesn't do what it tells you it wants to very well. I think that's the point of discussing "true issues." Sadly, it doesn't seem like much of that is going to happen in 2024. For those who keep track, that will be a mea culpa moment for me because I thought we really were going to see some major changes. In no way am I saying don't discuss the physical capabilities of humans in the D&D world, [I]because I'm popping some popcorn[/I], but also remember that it's something that the game isn't going to address in the new books. Like a lot of people, I'm just hoping to get a game that gives a better idea of what it is and how to run it for new people at this point. [/QUOTE]
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