Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9106922" data-attributes="member: 6790260"><p>"Realism."</p><p></p><p>And there <em>is</em> an alternative to both "realism" and "verisimilitude" which is natural, simple, and fitting, without implying that something must conform to IRL Earth physics/biology/etc., while still recognizing that limits and consistency are important.</p><p></p><p>"Grounded."</p><p></p><p>A work, a world, that is <em>grounded</em> is one that fully earns whatever deviations from reality it offers. It gives a solid, reasonable explanation for its weirdness, or at least assures you that there <em>is</em> one if the reason is secret/mysterious (often, in part, by taking the consequences of such weirdness very seriously.)</p><p></p><p>It is not "realism" because there is no real world thing it is imitating. It is not "verisimilitude" because there is no "truth" for it to have similarity to. Instead, this rightly places the locus of concern where it belongs, in the <em>evaluation</em> of the world, not as an inherent <em>property</em> of that world. Two people may disagree about whether a world is well-grounded or not. That is perfectly acceptable. The concept does not claim absolute or universal truth.</p><p></p><p></p><p>When you are bringing in limits and denying that something can be done or allowed, the burden of proof is on you. "It isn't contradicted by the text" isn't enough. "It is reasonable" isn't enough...and, as far as I'm concerned, it <em>isn't</em> reasonable. A typical town guard is like level 2ish, and can survive all but the worst 20' falls with no serious injuries, and most 30' falls, since they have 11 HP. As long as there's someone at the bottom to stabilize them, they very frequently survive a full 50' fall and be right as rain the next morning.</p><p></p><p>That's objective. Baked straight into the rules. Falling is 1d6 per 10'. Town guards have 2d8+2 HP, static 11. Instant death only occurs at -100%, which would be 22 total HP. 5d6>21 only 15.2% of the time. Even a 60' fall is still more survivable than not (45.36% chance of instant death.) IRL humans, even in safety equipment, die from falls as short as six feet, and have fatality rates on the order of 30% or more from falls as short as 20'.</p><p></p><p></p><p>See above. We shouldn't assume either way. If you want to assert that essentially all IRL human limitations apply to human commoners, <em>you need more.</em> The burden of proof is on <em>you,</em> not on someone saying, "hey, hold your horses, we can't assume their limits are the same as ours."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9106922, member: 6790260"] "Realism." And there [I]is[/I] an alternative to both "realism" and "verisimilitude" which is natural, simple, and fitting, without implying that something must conform to IRL Earth physics/biology/etc., while still recognizing that limits and consistency are important. "Grounded." A work, a world, that is [I]grounded[/I] is one that fully earns whatever deviations from reality it offers. It gives a solid, reasonable explanation for its weirdness, or at least assures you that there [I]is[/I] one if the reason is secret/mysterious (often, in part, by taking the consequences of such weirdness very seriously.) It is not "realism" because there is no real world thing it is imitating. It is not "verisimilitude" because there is no "truth" for it to have similarity to. Instead, this rightly places the locus of concern where it belongs, in the [I]evaluation[/I] of the world, not as an inherent [I]property[/I] of that world. Two people may disagree about whether a world is well-grounded or not. That is perfectly acceptable. The concept does not claim absolute or universal truth. When you are bringing in limits and denying that something can be done or allowed, the burden of proof is on you. "It isn't contradicted by the text" isn't enough. "It is reasonable" isn't enough...and, as far as I'm concerned, it [I]isn't[/I] reasonable. A typical town guard is like level 2ish, and can survive all but the worst 20' falls with no serious injuries, and most 30' falls, since they have 11 HP. As long as there's someone at the bottom to stabilize them, they very frequently survive a full 50' fall and be right as rain the next morning. That's objective. Baked straight into the rules. Falling is 1d6 per 10'. Town guards have 2d8+2 HP, static 11. Instant death only occurs at -100%, which would be 22 total HP. 5d6>21 only 15.2% of the time. Even a 60' fall is still more survivable than not (45.36% chance of instant death.) IRL humans, even in safety equipment, die from falls as short as six feet, and have fatality rates on the order of 30% or more from falls as short as 20'. See above. We shouldn't assume either way. If you want to assert that essentially all IRL human limitations apply to human commoners, [I]you need more.[/I] The burden of proof is on [I]you,[/I] not on someone saying, "hey, hold your horses, we can't assume their limits are the same as ours." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
Top