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What are the "True Issues" with 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9107034" data-attributes="member: 6790260"><p>When you are coming in and telling others they can't have their fun because it's unrealistic, it's on you to show why their fun is wrong.</p><p></p><p>If <em>you</em> don't want that in <em>your</em> game, that's fine. Do what you like. But when we start designing games around this need for "realism" that doesn't even actually reflect reality--let alone the <em>clear requirements</em> of the fictional space in question!--the burden is upon those who want to put in limits, not on those who want to reserve judgment and let each group make up their own mind.</p><p></p><p>Which is, and remains, the huge problem. <em>One</em> set of character options is adamantly required to remain bound beneath an incredibly strict, unrealistically <em>weak</em> set of limitations, while the other is given <em>carte blanche</em> to warp reality nearly as they see fit.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9107034, member: 6790260"] When you are coming in and telling others they can't have their fun because it's unrealistic, it's on you to show why their fun is wrong. If [I]you[/I] don't want that in [I]your[/I] game, that's fine. Do what you like. But when we start designing games around this need for "realism" that doesn't even actually reflect reality--let alone the [I]clear requirements[/I] of the fictional space in question!--the burden is upon those who want to put in limits, not on those who want to reserve judgment and let each group make up their own mind. Which is, and remains, the huge problem. [I]One[/I] set of character options is adamantly required to remain bound beneath an incredibly strict, unrealistically [I]weak[/I] set of limitations, while the other is given [I]carte blanche[/I] to warp reality nearly as they see fit. [/QUOTE]
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What are the "True Issues" with 5e?
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