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What are the "True Issues" with 5e?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9107207" data-attributes="member: 18"><p>It's not just lack of trust, but that is a big part of it, it's also because of lack of integration into things like D&D Beyond.</p><p></p><p>But personally lack of trust is primary, because for all WotC's flaws, far less of their work is a terribly-balanced, poorly-conceived disasters which breaks basic principles of how 5E's math and systems work than 3PPs.</p><p></p><p>Even good 3PPs, like Critical Role/Darrington have absolute trash-tier balancing and mediocre rules understandings in most of their products.</p><p></p><p>You do occasionally see a 3PP which is just brilliant or shows real understanding of the rules (A5E is the latter, for example), but even looking high-end 3PP products, it's the exception not the rule when it comes to classes, species, and so on.</p><p></p><p>I should point out I own quite a few 3PP class/subclass/species products for 5E, and I like that. There is not a single one of them that I would consider well-balanced nor add to my game without modifying or severely caveating (except A5E maybe, but that's really a different-but-related game). Not even one.</p><p></p><p>Whereas there are bunch of 3PP adventures which I would run unmodified (or with only lore/story mods), and weirdly a bunch of spells which are just fine (though there are other spells from the same books I would just disallow).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9107207, member: 18"] It's not just lack of trust, but that is a big part of it, it's also because of lack of integration into things like D&D Beyond. But personally lack of trust is primary, because for all WotC's flaws, far less of their work is a terribly-balanced, poorly-conceived disasters which breaks basic principles of how 5E's math and systems work than 3PPs. Even good 3PPs, like Critical Role/Darrington have absolute trash-tier balancing and mediocre rules understandings in most of their products. You do occasionally see a 3PP which is just brilliant or shows real understanding of the rules (A5E is the latter, for example), but even looking high-end 3PP products, it's the exception not the rule when it comes to classes, species, and so on. I should point out I own quite a few 3PP class/subclass/species products for 5E, and I like that. There is not a single one of them that I would consider well-balanced nor add to my game without modifying or severely caveating (except A5E maybe, but that's really a different-but-related game). Not even one. Whereas there are bunch of 3PP adventures which I would run unmodified (or with only lore/story mods), and weirdly a bunch of spells which are just fine (though there are other spells from the same books I would just disallow). [/QUOTE]
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