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What are the "True Issues" with 5e?
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<blockquote data-quote="Minigiant" data-source="post: 9107307" data-attributes="member: 63508"><p>You don't have to nerf magic to have grounded martials to work with them. You just have to be honest and open.</p><p></p><p>I remember during the MMORPG boom there were superhero MMOs. And one thing they did was have origin stories as the basis of your heroes power.</p><p></p><ol> <li data-xf-list-type="ol">You had Magic</li> <li data-xf-list-type="ol">You had Advanced Tech</li> <li data-xf-list-type="ol">You had Magical Gear</li> <li data-xf-list-type="ol">You were involved with a Scientific Accident</li> <li data-xf-list-type="ol">You were an alien or mutant</li> <li data-xf-list-type="ol">Your training some thing to a superhuman level or learned a trick that allows for superhuman feats</li> </ol><p>The "issue" that 5e and some fantasy fans want a game with the possibility of many levels without and an allowing some PC to choose a superhero origin but not be beholden to do so for every character.</p><p></p><p>It's why D&D villains tend to be wizards. A fighter villian would likely have a ton of magical gear, forcing that gear into your campaign and into the payer's hands when killed. And any special training or accident could be likely replicated without a villain death. So fighty and sneaky villains and challenges tended to be special, one of a kind, unique monsters. Because 5e doesn't want to predispose elements into your game at all lorewise and a portion of the community don't want to feel compelled to deal with mechanic establishing lore.</p><p></p><p>It's the "I don't know. We can go eat whatever" attitude of lore making.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9107307, member: 63508"] You don't have to nerf magic to have grounded martials to work with them. You just have to be honest and open. I remember during the MMORPG boom there were superhero MMOs. And one thing they did was have origin stories as the basis of your heroes power. [LIST=1] [*]You had Magic [*]You had Advanced Tech [*]You had Magical Gear [*]You were involved with a Scientific Accident [*]You were an alien or mutant [*]Your training some thing to a superhuman level or learned a trick that allows for superhuman feats [/LIST] The "issue" that 5e and some fantasy fans want a game with the possibility of many levels without and an allowing some PC to choose a superhero origin but not be beholden to do so for every character. It's why D&D villains tend to be wizards. A fighter villian would likely have a ton of magical gear, forcing that gear into your campaign and into the payer's hands when killed. And any special training or accident could be likely replicated without a villain death. So fighty and sneaky villains and challenges tended to be special, one of a kind, unique monsters. Because 5e doesn't want to predispose elements into your game at all lorewise and a portion of the community don't want to feel compelled to deal with mechanic establishing lore. It's the "I don't know. We can go eat whatever" attitude of lore making. [/QUOTE]
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