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What are the "True Issues" with 5e?
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<blockquote data-quote="CreamCloud0" data-source="post: 9107668" data-attributes="member: 7034710"><p>(might not of quite been the right message to respond to in hindsight but chipping in about this whole 'low level play for all character levels of play)</p><p></p><p>i mean, there's a difference in how you gain new abilities, if players simply gained in kind rather than teir you could have levelling progression gaining new abilities while still staying within low tier-ish realms</p><p></p><p>for example, take the sorcerer's metamagics vs their spells, all the metamagics are designed to be possibly taken in teir 1, none of them are level locked, so the assumption is that they're all pretty much of an equivilant power level (factoring sorcery points per use), Take a 5th level sorcerer, who from that point could never learn any spells higher than 3rd but instead kept getting new metamagics when levelling, while increasing in their ability and having a sense of progression would never properly break out of the feel of low-to-mid-ish level play because their abilities aren't increasing in teir only kind, but a <em>second sorcerer,</em> who can learn new spells, rapidly would grow out of low teir play, because spells are designed to upgrade in teir, The metamagic you learn at 10th level will not be more powerful than the one you learn at 3rd, but witch bolt upcast to 3rd level will never match what lightning bolt is capable of.</p><p></p><p>honestly a DnD where 'all your abilities are equal and available from 1st level, you just get more of them' would be interesing to play, but at that point it probably wouldn;t actually be DnD, or at least would be easier to just go play another game that was designed to work like that.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9107668, member: 7034710"] (might not of quite been the right message to respond to in hindsight but chipping in about this whole 'low level play for all character levels of play) i mean, there's a difference in how you gain new abilities, if players simply gained in kind rather than teir you could have levelling progression gaining new abilities while still staying within low tier-ish realms for example, take the sorcerer's metamagics vs their spells, all the metamagics are designed to be possibly taken in teir 1, none of them are level locked, so the assumption is that they're all pretty much of an equivilant power level (factoring sorcery points per use), Take a 5th level sorcerer, who from that point could never learn any spells higher than 3rd but instead kept getting new metamagics when levelling, while increasing in their ability and having a sense of progression would never properly break out of the feel of low-to-mid-ish level play because their abilities aren't increasing in teir only kind, but a [I]second sorcerer,[/I] who can learn new spells, rapidly would grow out of low teir play, because spells are designed to upgrade in teir, The metamagic you learn at 10th level will not be more powerful than the one you learn at 3rd, but witch bolt upcast to 3rd level will never match what lightning bolt is capable of. honestly a DnD where 'all your abilities are equal and available from 1st level, you just get more of them' would be interesing to play, but at that point it probably wouldn;t actually be DnD, or at least would be easier to just go play another game that was designed to work like that. [/QUOTE]
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