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What are the "True Issues" with 5e?
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<blockquote data-quote="Oofta" data-source="post: 9107722" data-attributes="member: 6801845"><p>It's funny. I read these threads and half the time it sounds like we're playing completely different games or that there was some golden era when all these issues raised didn't exist. </p><ul> <li data-xf-list-type="ul">We've always had issues with the 5 minute workday, 4E just made it for everyone.</li> <li data-xf-list-type="ul">Overnight healing is a convenience, in older editions we either rested and had the cleric heal or had wands. Does that mean humans heal supernaturally quickly? Maybe, depending on how you view HP and if you use the gritty rest rules. In a world where magic works, they wouldn't even realize they heal more quickly than "normal".</li> <li data-xf-list-type="ul">There has never been anything to spend gold on after a certain point unless you wanted to play Dungeons & Property Management or you had the never-ending hamster-wheel magic mart where the expectation was that you would get gold simply to buy stuff to keep up.</li> <li data-xf-list-type="ul">The indexes, by and large, have always been poor.</li> <li data-xf-list-type="ul">If you think the 5E DMG is bad, you've obviously never read any that were written by Gygax. On the other hand, the current DMG needs to be redone which they are planning on doing for the 2024 edition.</li> <li data-xf-list-type="ul">Fighters have always been taking on dragons</li> <li data-xf-list-type="ul">and on and on ...</li> </ul><p>So many of the supposed issues are just part of what makes D&D the game that it is. Of course there's always room for improvement, but if the "improvements" change the nature of the game perhaps people should be looking for games that better suit their needs. Because it works just fine for me and my players.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9107722, member: 6801845"] It's funny. I read these threads and half the time it sounds like we're playing completely different games or that there was some golden era when all these issues raised didn't exist. [LIST] [*]We've always had issues with the 5 minute workday, 4E just made it for everyone. [*]Overnight healing is a convenience, in older editions we either rested and had the cleric heal or had wands. Does that mean humans heal supernaturally quickly? Maybe, depending on how you view HP and if you use the gritty rest rules. In a world where magic works, they wouldn't even realize they heal more quickly than "normal". [*]There has never been anything to spend gold on after a certain point unless you wanted to play Dungeons & Property Management or you had the never-ending hamster-wheel magic mart where the expectation was that you would get gold simply to buy stuff to keep up. [*]The indexes, by and large, have always been poor. [*]If you think the 5E DMG is bad, you've obviously never read any that were written by Gygax. On the other hand, the current DMG needs to be redone which they are planning on doing for the 2024 edition. [*]Fighters have always been taking on dragons [*]and on and on ... [/LIST] So many of the supposed issues are just part of what makes D&D the game that it is. Of course there's always room for improvement, but if the "improvements" change the nature of the game perhaps people should be looking for games that better suit their needs. Because it works just fine for me and my players. [/QUOTE]
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