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What are the "True Issues" with 5e?
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<blockquote data-quote="FitzTheRuke" data-source="post: 9108297" data-attributes="member: 59816"><p>That's funny and all, but I think we'd find that if they compiled and clarified all the extant things to buy, and then added a few more things beyond just Plate Mail and Studded Leather that you can buy after character generation. And probably put prices on Magic Items, even though I suspect that most people would like them to avoid the idea that Magic Shops are everywhere, it's still a good idea for DM Guidance.</p><p></p><p>I mean, I personally like low-magic item games and loathe the 3e idea of Magic Shops Everywhere but even <em>I</em> wouldn't mind Magic Item Prices as a tool I can use to quick-judge how much I'm giving out. (Which would likely be on the low end of the scale, but it's still a useful tool).</p><p></p><p>Again, I don't think anyone is asking for massive system changes. Or if they are, that's not the point of this thread.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9108297, member: 59816"] That's funny and all, but I think we'd find that if they compiled and clarified all the extant things to buy, and then added a few more things beyond just Plate Mail and Studded Leather that you can buy after character generation. And probably put prices on Magic Items, even though I suspect that most people would like them to avoid the idea that Magic Shops are everywhere, it's still a good idea for DM Guidance. I mean, I personally like low-magic item games and loathe the 3e idea of Magic Shops Everywhere but even [I]I[/I] wouldn't mind Magic Item Prices as a tool I can use to quick-judge how much I'm giving out. (Which would likely be on the low end of the scale, but it's still a useful tool). Again, I don't think anyone is asking for massive system changes. Or if they are, that's not the point of this thread. [/QUOTE]
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What are the "True Issues" with 5e?
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