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What are the "True Issues" with 5e?
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<blockquote data-quote="Maxperson" data-source="post: 9108412" data-attributes="member: 23751"><p>Gotcha. I think I get what you are saying now. And I agree with it to an extent. I'm not sure how you would solve it, though. Players tend to choose the best person for the job to make the attempt, and quite often there's only one go at it.</p><p></p><p>As an aside, one of the things I really dislike about lots of people trying with skills is that if the person with the double proficiency +10 rolls and fails, it really doesn't make sense for the +2 unproficient whoever to succeed. Yet that's what often happens when you have multiple or everyone at the table trying to solve the issue.</p><p></p><p>One thing you could do is make sure that in addition to single challenges, you have some group challenges of some sort ready to go.</p><p></p><p>I'm all for putting some advice to the DM in the DMG, but I wouldn't want any rules changes. I'm a big fan of trial by error and this is a fairly minor problem that the DM can learn from and not repeat. </p><p></p><p>At this point I've been DMing for 40 years and I still make and learn from mistakes. I wouldn't want the design team trying to save me from myself by altering the rules for an issue like this.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9108412, member: 23751"] Gotcha. I think I get what you are saying now. And I agree with it to an extent. I'm not sure how you would solve it, though. Players tend to choose the best person for the job to make the attempt, and quite often there's only one go at it. As an aside, one of the things I really dislike about lots of people trying with skills is that if the person with the double proficiency +10 rolls and fails, it really doesn't make sense for the +2 unproficient whoever to succeed. Yet that's what often happens when you have multiple or everyone at the table trying to solve the issue. One thing you could do is make sure that in addition to single challenges, you have some group challenges of some sort ready to go. I'm all for putting some advice to the DM in the DMG, but I wouldn't want any rules changes. I'm a big fan of trial by error and this is a fairly minor problem that the DM can learn from and not repeat. At this point I've been DMing for 40 years and I still make and learn from mistakes. I wouldn't want the design team trying to save me from myself by altering the rules for an issue like this. [/QUOTE]
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What are the "True Issues" with 5e?
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