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What are the "True Issues" with 5e?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9108603" data-attributes="member: 6790260"><p>Why? You have simply said that you posit they <em>are</em> so, but not <em>why</em> they are so. What makes them worthwhile? Why is it good to have annoying tedium and bookkeeping?</p><p></p><p></p><p>I mean, the issue here is that stats are stupidly designed, not that we should invent annoying systems to punish people for ignoring stats that were designed without a function.</p><p></p><p></p><p>But these exist in order to simply <em>disengage</em> players from, as you say, "foul" behaviors. They are not punished so long as they simply <em>don't do</em> certain things. That is quite a bit different from being punished for <em>failing</em> to do certain things, particularly when those things are mostly bookkeeping.</p><p></p><p>People deride this sort of stuff as "filling out your taxes" for a reason.</p><p></p><p></p><p>Yes...I don't question any of that.</p><p></p><p>I'm asking <em>what</em> value that gives. Why this enhances the experience of play. Boiling down your post to its core points, you have simply said, "Yes, it <em>is</em> annoying, but it it still valuable." But I was asking <em>why</em> and <em>how</em> it is valuable, questions you never answered. Well, apart from the "it gives Strength value," which as I said is really a condemnation of how bad D&D stats are, not how encumbrance adds value to the experience. We tolerate rules that pose negative impositions because they do something worthwhile <em>beyond</em> the frustration. What is that, for encumbrance? Because the value gained from the price paid looks ever more dubious to me.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9108603, member: 6790260"] Why? You have simply said that you posit they [I]are[/I] so, but not [I]why[/I] they are so. What makes them worthwhile? Why is it good to have annoying tedium and bookkeeping? I mean, the issue here is that stats are stupidly designed, not that we should invent annoying systems to punish people for ignoring stats that were designed without a function. But these exist in order to simply [I]disengage[/I] players from, as you say, "foul" behaviors. They are not punished so long as they simply [I]don't do[/I] certain things. That is quite a bit different from being punished for [I]failing[/I] to do certain things, particularly when those things are mostly bookkeeping. People deride this sort of stuff as "filling out your taxes" for a reason. Yes...I don't question any of that. I'm asking [I]what[/I] value that gives. Why this enhances the experience of play. Boiling down your post to its core points, you have simply said, "Yes, it [I]is[/I] annoying, but it it still valuable." But I was asking [I]why[/I] and [I]how[/I] it is valuable, questions you never answered. Well, apart from the "it gives Strength value," which as I said is really a condemnation of how bad D&D stats are, not how encumbrance adds value to the experience. We tolerate rules that pose negative impositions because they do something worthwhile [I]beyond[/I] the frustration. What is that, for encumbrance? Because the value gained from the price paid looks ever more dubious to me. [/QUOTE]
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