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What are the "True Issues" with 5e?
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<blockquote data-quote="Cadence" data-source="post: 9108807" data-attributes="member: 6701124"><p>That (bolded part) is awful!!!</p><p></p><p>I have no idea what it has to do with some people finding that non-mystixc martial heroes not being crankable up to demi-god levels, or more real world encumbrance linits or falling damage, or liking to have arrows counted fits more with how they view the inspirational literature and would like the rules to be.</p><p></p><p>I find it strange to imagine that all the posters who dislike the non-magic fighters exceeding cetain limits are doing so to spite those who llike it - anymore than those who want martials pumped up are doing so just to spite the versimilitude crowd.</p><p></p><p> It feels like a game having enforcied genre conventions in the default rules one way or the other about martial power maxes, or counting arrows or not, or making falls lethal or not isn't hurting someone's fun any more than a designer making a sci-fi game instead of a fantasy one, or a PbtA one instead of a d20 one, or a high power focused one instead of a low power focussed one .</p><p></p><p>I would certainly be sad if my playgroup always picked games/genres/systems I didn't particularly like instead of rotating them. Especially if I was in an area that didn't have other players. Random folks on an Internet board wanting the game they play to reflect their preferences seems different and impersonal (as an idea, not in the presentation sometimes when it's snide and insulting).</p><p></p><p>I'm glad some boards have block features for when matters of taste clash repeatedly and rancorously, and strong moderators to help in the bad cases of personal attacks and racism.</p></blockquote><p></p>
[QUOTE="Cadence, post: 9108807, member: 6701124"] That (bolded part) is awful!!! I have no idea what it has to do with some people finding that non-mystixc martial heroes not being crankable up to demi-god levels, or more real world encumbrance linits or falling damage, or liking to have arrows counted fits more with how they view the inspirational literature and would like the rules to be. I find it strange to imagine that all the posters who dislike the non-magic fighters exceeding cetain limits are doing so to spite those who llike it - anymore than those who want martials pumped up are doing so just to spite the versimilitude crowd. It feels like a game having enforcied genre conventions in the default rules one way or the other about martial power maxes, or counting arrows or not, or making falls lethal or not isn't hurting someone's fun any more than a designer making a sci-fi game instead of a fantasy one, or a PbtA one instead of a d20 one, or a high power focused one instead of a low power focussed one . I would certainly be sad if my playgroup always picked games/genres/systems I didn't particularly like instead of rotating them. Especially if I was in an area that didn't have other players. Random folks on an Internet board wanting the game they play to reflect their preferences seems different and impersonal (as an idea, not in the presentation sometimes when it's snide and insulting). I'm glad some boards have block features for when matters of taste clash repeatedly and rancorously, and strong moderators to help in the bad cases of personal attacks and racism. [/QUOTE]
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