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What are the "True Issues" with 5e?
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<blockquote data-quote="Minigiant" data-source="post: 9108827" data-attributes="member: 63508"><p>3e assumed magic items crafting and purchasing which cost gold.</p><p></p><p></p><p></p><p>5e lacks an assumption of magic items crafting and purchasing.</p><p></p><p>3e had the same problem. Just less because you need to cast spells to heal.</p><p></p><p>It's not "5e has an issue that not edition has." It is "5e has a issue 3e has but makes it ten times worse."</p><p></p><p>Rituals. Exactly.</p><p></p><p>Major magical effects in 4e are all rituals. You need to spend money for long distance teleportation. </p><p>This costs gold.</p><p></p><p></p><p></p><p>4e has an encounter system that was built on PCs having all or most of their power every encounter.</p><p></p><p>The attrition was on Healing surges. If you rest-nova, the next fight is still the same difficulty even if you have all your HP and dailies.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9108827, member: 63508"] 3e assumed magic items crafting and purchasing which cost gold. 5e lacks an assumption of magic items crafting and purchasing. 3e had the same problem. Just less because you need to cast spells to heal. It's not "5e has an issue that not edition has." It is "5e has a issue 3e has but makes it ten times worse." Rituals. Exactly. Major magical effects in 4e are all rituals. You need to spend money for long distance teleportation. This costs gold. 4e has an encounter system that was built on PCs having all or most of their power every encounter. The attrition was on Healing surges. If you rest-nova, the next fight is still the same difficulty even if you have all your HP and dailies. [/QUOTE]
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What are the "True Issues" with 5e?
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