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What are the "True Issues" with 5e?
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<blockquote data-quote="Hussar" data-source="post: 9109996" data-attributes="member: 22779"><p>The solution to “I want to play my concept” is not “ok well you can’t actually have a concept. Your concept will be randomly created and you will have largely zero input”. </p><p></p><p>No thanks. </p><p></p><p>And, again, all I’ve removed is the ranged ship combat. Which in DnD is entirely dominated by casters anyway. </p><p></p><p>I just start at the most exciting point- boarding. Y’know, that point in pretty much every pirate genre story? </p><p></p><p>It’s called compromise. It makes better games. I much prefer happy, excited players to crushing their interest and teaching them never to be creative by just killing off their characters for doing fantastic cinematic things. </p><p></p><p>Ymmv and all that. But this is very much a hill I will die in.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9109996, member: 22779"] The solution to “I want to play my concept” is not “ok well you can’t actually have a concept. Your concept will be randomly created and you will have largely zero input”. No thanks. And, again, all I’ve removed is the ranged ship combat. Which in DnD is entirely dominated by casters anyway. I just start at the most exciting point- boarding. Y’know, that point in pretty much every pirate genre story? It’s called compromise. It makes better games. I much prefer happy, excited players to crushing their interest and teaching them never to be creative by just killing off their characters for doing fantastic cinematic things. Ymmv and all that. But this is very much a hill I will die in. [/QUOTE]
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What are the "True Issues" with 5e?
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