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What are the "True Issues" with 5e?
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<blockquote data-quote="Scott Christian" data-source="post: 9110026" data-attributes="member: 6901101"><p>Yeah, I don't get it. I literally just ran a 9-week campaign. Nine sessions. That's it. I still fit in two downtimes, a "winter" and "summer" downtime to show they weren't adventuring straight through. This way, one year passed in game terms. They had different options (or they could come up with their own) on what they wanted to do. I made charts. And for many, it cost them gold. For others, they might have earned some. An example was: </p><p></p><p><strong>Stronghold Repair</strong> </p><p>Any adventurer that wants to use Ignacious’s properties, the observatory and inverted tower, and convert them to a home and base camp, they are more than welcome to do so. Here, the adventurer(s) will choose to spend their time reconstructing, refurbishing, and cleaning Ignacious’s properties. While doing so, the adventurers will learn the history of Ignacious, and create a cozy compound for their future use.</p><p></p><p>Use the following table to help determine what boon the adventurer(s) might receive during this working time. Roll an insight check (<em>Insight DC 10</em>). The number of <em>consecutive</em> successes determines the results. If the PC fails, they stop the checks.</p><p></p><table style='width: 100%'><tr><td><strong>Stronghold Repair</strong></td><td> </td></tr><tr><td><strong>0 successes</strong></td><td>The work is hard, and for every project you attempt, three more spring to the surface. But after several months, you did find something interesting – the sketches of Ignacious’s love, Risswyn when flipped through, actually form a moving picture. It is her blowing a kiss. Most importantly, you have made the inverted tower livable and the observatory safe.</td></tr><tr><td><strong>1 success</strong></td><td>The work is hard, and for every project you attempt, two more spring to the surface. But after several months you have converted both tower and observatory into livable quarters. The shepherds that come out every now and then supply you with small goods, food, and water in exchange for a night’s stay in one of the properties.</td></tr><tr><td><strong>2 successes</strong></td><td>The work is hard but rewarding. In two months’ time you manage to make the properties livable. You also make two surprising discoveries; there is a small well at the bottom of the inverted tower that can supply you with clean water. Also, you find a recipe of Ignacious’s homemade dwarven brew. After making it, by accident you came across a remarkable effect – it cures poison. (The shepherd that was bit by the rattlesnake was forever grateful.)</td></tr><tr><td><strong>3+ successes</strong></td><td>The work is hard and rewarding. You make both places livable, and also find something of interest behind one of the walls while working – a battleaxe. Risswyn’s name is on it (Ignacious’s first love), and it harbors veins of copper, silver, and gold. (For more details, see <strong>Risswyn’s Battleaxe</strong>.)</td></tr></table><p></p><p>I mean the two character's that chose this also spent about every copper they had to make these refurbishments. They enjoyed figuring it all out on their downtime. It seems such a natural way for the DM to build history, a connection to the setting, and help flesh out the PC. (PS - Ignacious was a wizard from 500 years prior whose properties have deteriorated. For levels one through three, they explored these properties.)</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9110026, member: 6901101"] Yeah, I don't get it. I literally just ran a 9-week campaign. Nine sessions. That's it. I still fit in two downtimes, a "winter" and "summer" downtime to show they weren't adventuring straight through. This way, one year passed in game terms. They had different options (or they could come up with their own) on what they wanted to do. I made charts. And for many, it cost them gold. For others, they might have earned some. An example was: [B]Stronghold Repair[/B] Any adventurer that wants to use Ignacious’s properties, the observatory and inverted tower, and convert them to a home and base camp, they are more than welcome to do so. Here, the adventurer(s) will choose to spend their time reconstructing, refurbishing, and cleaning Ignacious’s properties. While doing so, the adventurers will learn the history of Ignacious, and create a cozy compound for their future use. Use the following table to help determine what boon the adventurer(s) might receive during this working time. Roll an insight check ([I]Insight DC 10[/I]). The number of [I]consecutive[/I] successes determines the results. If the PC fails, they stop the checks. [TABLE] [TR] [TD][B]Stronghold Repair[/B][/TD] [TD][B] [/B][/TD] [/TR] [TR] [TD][B]0 successes[/B][/TD] [TD]The work is hard, and for every project you attempt, three more spring to the surface. But after several months, you did find something interesting – the sketches of Ignacious’s love, Risswyn when flipped through, actually form a moving picture. It is her blowing a kiss. Most importantly, you have made the inverted tower livable and the observatory safe.[/TD] [/TR] [TR] [TD][B]1 success[/B][/TD] [TD]The work is hard, and for every project you attempt, two more spring to the surface. But after several months you have converted both tower and observatory into livable quarters. The shepherds that come out every now and then supply you with small goods, food, and water in exchange for a night’s stay in one of the properties.[/TD] [/TR] [TR] [TD][B]2 successes[/B][/TD] [TD]The work is hard but rewarding. In two months’ time you manage to make the properties livable. You also make two surprising discoveries; there is a small well at the bottom of the inverted tower that can supply you with clean water. Also, you find a recipe of Ignacious’s homemade dwarven brew. After making it, by accident you came across a remarkable effect – it cures poison. (The shepherd that was bit by the rattlesnake was forever grateful.)[/TD] [/TR] [TR] [TD][B]3+ successes[/B][/TD] [TD]The work is hard and rewarding. You make both places livable, and also find something of interest behind one of the walls while working – a battleaxe. Risswyn’s name is on it (Ignacious’s first love), and it harbors veins of copper, silver, and gold. (For more details, see [B]Risswyn’s Battleaxe[/B].)[/TD] [/TR] [/TABLE] I mean the two character's that chose this also spent about every copper they had to make these refurbishments. They enjoyed figuring it all out on their downtime. It seems such a natural way for the DM to build history, a connection to the setting, and help flesh out the PC. (PS - Ignacious was a wizard from 500 years prior whose properties have deteriorated. For levels one through three, they explored these properties.) [/QUOTE]
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