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What are the "True Issues" with 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9110043" data-attributes="member: 29398"><p>The solution to "I want to pay my concept" is to simply move away from the idea of pre-conceived characters, both as player and DM.</p><p></p><p>There's ways around the caster-domination aspect; because otherwise you're right: casters take all the joy out of it.</p><p></p><p>The piratical things I've watched lately are Pirates of the Caribbean (all of 'em) and Black Sails, and both of those include various scenes of ship-v-ship chasing and-or combat.</p><p></p><p>I'm fine with the idea of their trying fantastic cinematic things but I also want to ground the game in some realism; and the two ideas often fight each other. Thus, they're more than welcome to try something gonzo (and I love it when they do!), and while they might have a small chance of success I'm by no means going to guarantee that they will succeed; and if it seems necessary I'll point out some of the more obvious risks a la the catapulting Dwarf upthread.</p><p></p><p>And I've had players that would try that Dwarf maneuver every time if the opportunity arose! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9110043, member: 29398"] The solution to "I want to pay my concept" is to simply move away from the idea of pre-conceived characters, both as player and DM. There's ways around the caster-domination aspect; because otherwise you're right: casters take all the joy out of it. The piratical things I've watched lately are Pirates of the Caribbean (all of 'em) and Black Sails, and both of those include various scenes of ship-v-ship chasing and-or combat. I'm fine with the idea of their trying fantastic cinematic things but I also want to ground the game in some realism; and the two ideas often fight each other. Thus, they're more than welcome to try something gonzo (and I love it when they do!), and while they might have a small chance of success I'm by no means going to guarantee that they will succeed; and if it seems necessary I'll point out some of the more obvious risks a la the catapulting Dwarf upthread. And I've had players that would try that Dwarf maneuver every time if the opportunity arose! :) [/QUOTE]
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