Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9110218" data-attributes="member: 22779"><p>I think it has very little to do with the mechanics themselves. It really doesn't matter what mechanics you put in front of the players. And, unless the players are groovy with it, I kinda see their point.</p><p></p><p>If I invite you over to watch football and then in the third quarter, switch over to the baseball game every week, you're probably not going to be happy unless you really like baseball. The players want to watch football. I want to watch baseball for a quarter, and then go back to football. They have zero interest in baseball and just want to watch football. So, in the interests of everyone having a good time, I just switched to watching football and not try to sneak in a baseball game.</p><p></p><p>It really is kind of a bait and switch if you pop out a ship to ship combat system that isn't really D&D. Do it once in a campaign? Sure, nobody's going to complain about that. But, if you're running a naval campaign, and you're popping out this mini-game every session or two, I do kinda understand why players aren't interested. I'M interested. Fair enough. But, then again, I love war-games. I enjoy the heck out of them. </p><p></p><p>And, frankly, it took an embarrassingly long time for me to understand why my campaigns kept fizzling. Looking back, I realize now that I should have switched away from ship to ship combat YEARS ago. And, in D&D, it's so easy to do. You can't mount catapults on cogs. They don't work. Ballista? Maybe? But, again, kinda pointless. Add in a rule that ranged combat on ship is wildly inaccurate and cut all ranges by 75%. Poof, all combat starts at nearly boarding range and everyone is happy. Put in a bit that spell casting on water doesn't work very well because open water interferes with magic somehow and cut spell ranges by 75% too. Boom, done. I still get shipboard combat, the players are happy and everything works.</p><p></p><p>Heck, in Scarred Lands, that would be ridiculously simply if you used the Blood Sea - the taint of Titan's blood in the sea makes magic all wonky. There's a million ways to implement this and make it a lot simpler to use. Next time I try to run Ghosts of Saltmarsh, I'm definitely incorporating this. Maybe Procan, God of the Sea, has declared that all magic upon the waves is limited to second level spells or lower. Or limited by range. "A god did it" is as good an explanation as any.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9110218, member: 22779"] I think it has very little to do with the mechanics themselves. It really doesn't matter what mechanics you put in front of the players. And, unless the players are groovy with it, I kinda see their point. If I invite you over to watch football and then in the third quarter, switch over to the baseball game every week, you're probably not going to be happy unless you really like baseball. The players want to watch football. I want to watch baseball for a quarter, and then go back to football. They have zero interest in baseball and just want to watch football. So, in the interests of everyone having a good time, I just switched to watching football and not try to sneak in a baseball game. It really is kind of a bait and switch if you pop out a ship to ship combat system that isn't really D&D. Do it once in a campaign? Sure, nobody's going to complain about that. But, if you're running a naval campaign, and you're popping out this mini-game every session or two, I do kinda understand why players aren't interested. I'M interested. Fair enough. But, then again, I love war-games. I enjoy the heck out of them. And, frankly, it took an embarrassingly long time for me to understand why my campaigns kept fizzling. Looking back, I realize now that I should have switched away from ship to ship combat YEARS ago. And, in D&D, it's so easy to do. You can't mount catapults on cogs. They don't work. Ballista? Maybe? But, again, kinda pointless. Add in a rule that ranged combat on ship is wildly inaccurate and cut all ranges by 75%. Poof, all combat starts at nearly boarding range and everyone is happy. Put in a bit that spell casting on water doesn't work very well because open water interferes with magic somehow and cut spell ranges by 75% too. Boom, done. I still get shipboard combat, the players are happy and everything works. Heck, in Scarred Lands, that would be ridiculously simply if you used the Blood Sea - the taint of Titan's blood in the sea makes magic all wonky. There's a million ways to implement this and make it a lot simpler to use. Next time I try to run Ghosts of Saltmarsh, I'm definitely incorporating this. Maybe Procan, God of the Sea, has declared that all magic upon the waves is limited to second level spells or lower. Or limited by range. "A god did it" is as good an explanation as any. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
Top