Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9110353" data-attributes="member: 6790260"><p>I'm coming at it from a perspective of exactly what I said: Encumbrance is bad as a general design approach to a problem because it <em>exclusively</em> exists to punish poor play, and never reward good play. Which is why so many groups elect to simply ignore it completely or handwave it in most in-character situations.</p><p></p><p>Money doesn't work that way. Money saved over time rewards you with whatever you can purchase with it, as noted before. Saving 10 coins a week may not be much, but over the long haul that frugality may reward you with a nice item or whatever (note, I don't think existing 5e rules do this <em>well,</em> but it is still <em>possible.</em>)</p><p></p><p>Time doesn't work that way. While it is easier to waste time, saved time is time that can be spent later. Not just as a cushion against future delays, but truly as new opportunities. Good time management <em>rewards</em> you.</p><p></p><p>Good inventory management has the "reward" of merely not punishing you. You don't have to give up something you wanted to keep, or suffer nasty penalties. You can't bank saved weight. You can't leverage frugality to enable you to do more. You get <em>genuinely nothing</em> for good, effective play beyond not suffering annoying problems.</p><p></p><p>I would genuinely love it if someone could change that! I would genuinely, truly <em>love</em> to see an encumbrance system that was rewarding to use, rather than exclusively punishing to mess up. Because that would almost certainly be some very clever design, for one thing, and for another it would make a useful design space actually interesting and desirable to many D&D fans who otherwise avoid such bookkeeping as dull and irritating.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9110353, member: 6790260"] I'm coming at it from a perspective of exactly what I said: Encumbrance is bad as a general design approach to a problem because it [I]exclusively[/I] exists to punish poor play, and never reward good play. Which is why so many groups elect to simply ignore it completely or handwave it in most in-character situations. Money doesn't work that way. Money saved over time rewards you with whatever you can purchase with it, as noted before. Saving 10 coins a week may not be much, but over the long haul that frugality may reward you with a nice item or whatever (note, I don't think existing 5e rules do this [I]well,[/I] but it is still [I]possible.[/I]) Time doesn't work that way. While it is easier to waste time, saved time is time that can be spent later. Not just as a cushion against future delays, but truly as new opportunities. Good time management [I]rewards[/I] you. Good inventory management has the "reward" of merely not punishing you. You don't have to give up something you wanted to keep, or suffer nasty penalties. You can't bank saved weight. You can't leverage frugality to enable you to do more. You get [I]genuinely nothing[/I] for good, effective play beyond not suffering annoying problems. I would genuinely love it if someone could change that! I would genuinely, truly [I]love[/I] to see an encumbrance system that was rewarding to use, rather than exclusively punishing to mess up. Because that would almost certainly be some very clever design, for one thing, and for another it would make a useful design space actually interesting and desirable to many D&D fans who otherwise avoid such bookkeeping as dull and irritating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
Top