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What are the "True Issues" with 5e?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9111688" data-attributes="member: 18"><p>Honestly the objection to plot coupons (together with the wild misunderstanding that they totally obviate the need for planning) reminds very much of one of my players from the 1990s.</p><p></p><p>He said he'd designed a better RPG and I very curious to see it.</p><p></p><p>Turns out, he'd basically taken D&D, removed mental stats entirely, and was going with the idea that player's characters should just reflect the intelligence, charm, and so on of the players, that only role-playing should impact social stuff (he thought out we should take out the reaction table, for example), and so on. I was mystified as to why he thought this was a good idea, and why only mental stats if so, and he couldn't really explain the latter, but the former was basically was that he thought it was "unfair" that someone as smart as him should have to sometimes have a PC who wasn't.</p><p></p><p>Whereas having physical stats just made sense, obviously PCs might be stronger than him (I could have wrestled him to the ground with one arm lol), and that was fine.</p><p></p><p>The logic on "oh but the game is ruined if my PC remembers something but I don't!" seems very similar.</p><p></p><p></p><p>You for real want to restart an edition war from the 1980s lol? Talk about Cold Warriors...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9111688, member: 18"] Honestly the objection to plot coupons (together with the wild misunderstanding that they totally obviate the need for planning) reminds very much of one of my players from the 1990s. He said he'd designed a better RPG and I very curious to see it. Turns out, he'd basically taken D&D, removed mental stats entirely, and was going with the idea that player's characters should just reflect the intelligence, charm, and so on of the players, that only role-playing should impact social stuff (he thought out we should take out the reaction table, for example), and so on. I was mystified as to why he thought this was a good idea, and why only mental stats if so, and he couldn't really explain the latter, but the former was basically was that he thought it was "unfair" that someone as smart as him should have to sometimes have a PC who wasn't. Whereas having physical stats just made sense, obviously PCs might be stronger than him (I could have wrestled him to the ground with one arm lol), and that was fine. The logic on "oh but the game is ruined if my PC remembers something but I don't!" seems very similar. You for real want to restart an edition war from the 1980s lol? Talk about Cold Warriors... [/QUOTE]
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