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What are the "True Issues" with 5e?
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<blockquote data-quote="Ruin Explorer" data-source="post: 9111732" data-attributes="member: 18"><p>So why not have the coupon have a <em>chance</em> of success?</p><p></p><p>You're just giving it a 100% chance of failure, as it were.</p><p></p><p>For my money, someone who has a PC with say, 18 INT and 16 WIS and the Survival skill shouldn't be on a level playing field with someone with INT 8 and WIS 8 (I am thinking of real characters here lol) who has no such proficiency.</p><p></p><p>But by relying 100% on the human, real-world player's ability to plan, and 0% on the character, you're putting them as exactly equal.</p><p></p><p>To me that's very similar to if you had a STR 18 character and a STR 8 character, giving them an equal chance to kick down a door, because IRL both their players are equally bad at kicking down doors.</p><p></p><p>I mean, just off the top of my head, maybe you should get on "equipment token" for having Survival, and then another for each +1 INT or WIS or something. And to cash the token, you make a Survival check (I'm assuming for Survival gear in this case). If you fail, not only did you forget, but so did your PC. Fair enough. If you succeed, sure, you're a scatterbrain, but your PC isn't, good thing too!</p><p></p><p>In the scenario I noted, the Survival-oriented PC would have, say, 5 tokens (maybe too many, I dunno), and the non-survival one would have 0 (well -1 one but it seems mean to take away his equipment just because his PC is dumb lol).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9111732, member: 18"] So why not have the coupon have a [I]chance[/I] of success? You're just giving it a 100% chance of failure, as it were. For my money, someone who has a PC with say, 18 INT and 16 WIS and the Survival skill shouldn't be on a level playing field with someone with INT 8 and WIS 8 (I am thinking of real characters here lol) who has no such proficiency. But by relying 100% on the human, real-world player's ability to plan, and 0% on the character, you're putting them as exactly equal. To me that's very similar to if you had a STR 18 character and a STR 8 character, giving them an equal chance to kick down a door, because IRL both their players are equally bad at kicking down doors. I mean, just off the top of my head, maybe you should get on "equipment token" for having Survival, and then another for each +1 INT or WIS or something. And to cash the token, you make a Survival check (I'm assuming for Survival gear in this case). If you fail, not only did you forget, but so did your PC. Fair enough. If you succeed, sure, you're a scatterbrain, but your PC isn't, good thing too! In the scenario I noted, the Survival-oriented PC would have, say, 5 tokens (maybe too many, I dunno), and the non-survival one would have 0 (well -1 one but it seems mean to take away his equipment just because his PC is dumb lol). [/QUOTE]
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