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What are the "True Issues" with 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9111748" data-attributes="member: 29398"><p>Well, yes, in part because such metagame mechanics are a non-starter for me.</p><p></p><p>But, the player's memory doesn't have a 100% chance of failure either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And it's not like there aren't equipment lists etc. to consult.</p><p></p><p>I get what you're saying here and can't really argue with the sentiment.</p><p></p><p>Or, to minimize the meta-mechanics, maybe just give the Survivalist a check to see if the piece of gear was in fact brought along, but without the tokens. (i.e. only certain classes/backgrounds even get such a check) That said, sometimes characters/players intentionally don't bring certain equipment in order to bring other seen-as-more-useful equipment (this is where encumbrance really plays up) and a check that had the potential of overriding that choice would IMO be poor design.</p><p></p><p>And I'm not that worried about everyday gear. It's those cases where something unexpected crops up where a particular tool would be the ideal answer that stick in my craw, when a player can spend a meta-bennie to just happen to have that tool on hand even though there's no other good in-fiction reason to have brought it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9111748, member: 29398"] Well, yes, in part because such metagame mechanics are a non-starter for me. But, the player's memory doesn't have a 100% chance of failure either. :) And it's not like there aren't equipment lists etc. to consult. I get what you're saying here and can't really argue with the sentiment. Or, to minimize the meta-mechanics, maybe just give the Survivalist a check to see if the piece of gear was in fact brought along, but without the tokens. (i.e. only certain classes/backgrounds even get such a check) That said, sometimes characters/players intentionally don't bring certain equipment in order to bring other seen-as-more-useful equipment (this is where encumbrance really plays up) and a check that had the potential of overriding that choice would IMO be poor design. And I'm not that worried about everyday gear. It's those cases where something unexpected crops up where a particular tool would be the ideal answer that stick in my craw, when a player can spend a meta-bennie to just happen to have that tool on hand even though there's no other good in-fiction reason to have brought it. [/QUOTE]
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