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What are the "True Issues" with 5e?
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<blockquote data-quote="James Gasik" data-source="post: 9111796" data-attributes="member: 6877472"><p>I look at it this way; balancing things by making them annoying has a tendency to lead to scenarios where people avoid the annoying thing, making it a virtual ban, or find ways to do end runs around it, at which point "balance? what balance?".</p><p></p><p>For example, I find stealth mechanics to be annoying in most games. In real life, you can sneak up behind someone on open ground. In a game, you have several requirements and caveats to deal with before you can even roll the dice, such as needing certain levels of cover or concealment. Enemies tend to almost always have some special sense to take into account as well. Oh and obviously you can't have light, because then you blunder right into traps!</p><p></p><p>Now, before anyone starts typing "but that's all how it would work in real life"- that may be so, but every time I've tried to make a stealthy character in a game, I almost inevitably find myself in a situation where I'm easily detected by an enemy, and then have to try and escape a solo encounter while my party is a necessary distance away (meanwhile, I get ambushed by stealthy enemies all the time, lol).</p><p></p><p>It's to the point that I don't want to interact with stealth rules at all; I avoid being proficient in the skill and rarely bring it up as an option when planning; it's generally easier to just assume we'll be detected by our enemies and go from there.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9111796, member: 6877472"] I look at it this way; balancing things by making them annoying has a tendency to lead to scenarios where people avoid the annoying thing, making it a virtual ban, or find ways to do end runs around it, at which point "balance? what balance?". For example, I find stealth mechanics to be annoying in most games. In real life, you can sneak up behind someone on open ground. In a game, you have several requirements and caveats to deal with before you can even roll the dice, such as needing certain levels of cover or concealment. Enemies tend to almost always have some special sense to take into account as well. Oh and obviously you can't have light, because then you blunder right into traps! Now, before anyone starts typing "but that's all how it would work in real life"- that may be so, but every time I've tried to make a stealthy character in a game, I almost inevitably find myself in a situation where I'm easily detected by an enemy, and then have to try and escape a solo encounter while my party is a necessary distance away (meanwhile, I get ambushed by stealthy enemies all the time, lol). It's to the point that I don't want to interact with stealth rules at all; I avoid being proficient in the skill and rarely bring it up as an option when planning; it's generally easier to just assume we'll be detected by our enemies and go from there. [/QUOTE]
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What are the "True Issues" with 5e?
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