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What are the "True Issues" with 5e?
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<blockquote data-quote="Composer99" data-source="post: 9111810" data-attributes="member: 7030042"><p>(1) I expect most players who want to play a high-Strength, low-to-middling Dexterity "brute" type (either because it fits their casual play or because that is the character concept they're going for) are just going to play that character regardless of how much better Dexterity is by the numbers.</p><p></p><p>(2) I just don't see that taking a harder line on encumbrance is going to close the gap between Strength and Dexterity, especially not in games where "how much stuff can you carry?" isn't a question anyone (neither the DM nor the players) is particularly interested in exploring.</p><p></p><p>(3) On the other hand, questions such as "what is the heaviest thing you can possibly lift, heave out of the way, or possibly displace" or "how quickly can you clear away the rubble blocking this passageway" might - or might not in all fairness - be interesting questions, questions for which a higher Strength leads to a more positive answer for the player characters than a lower one. That's still not enough, I suspect, to close the gap with Dexterity.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9111810, member: 7030042"] (1) I expect most players who want to play a high-Strength, low-to-middling Dexterity "brute" type (either because it fits their casual play or because that is the character concept they're going for) are just going to play that character regardless of how much better Dexterity is by the numbers. (2) I just don't see that taking a harder line on encumbrance is going to close the gap between Strength and Dexterity, especially not in games where "how much stuff can you carry?" isn't a question anyone (neither the DM nor the players) is particularly interested in exploring. (3) On the other hand, questions such as "what is the heaviest thing you can possibly lift, heave out of the way, or possibly displace" or "how quickly can you clear away the rubble blocking this passageway" might - or might not in all fairness - be interesting questions, questions for which a higher Strength leads to a more positive answer for the player characters than a lower one. That's still not enough, I suspect, to close the gap with Dexterity. [/QUOTE]
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What are the "True Issues" with 5e?
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