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What are the "True Issues" with 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9111912" data-attributes="member: 29398"><p>Chess would be genuinely better for many players if their pawns could all move like queens so those players could focus instead on winning strategies without having to worry about the limitations of their pawns; but they can't, and thus have to put up with the challenges of pawns being limited to what pawns can do.</p><p></p><p>Needless to say, I disagree on both counts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Odd though it may seem, I agree with all of that except the bolded.</p><p></p><p>What's being wilfully ignored, however, is that <em>without in-game logistics none of these things can happen</em>!</p><p></p><p>It's the same as hitting the road and focusing only on the interesting questions such as "which route do I take to get to town" or "where am I going on my road trip" while actively ignoring the boring-but-essential logistical question of whether the car has any gas in it.</p><p></p><p>It might not be an interesting question but it's sometimes an essential one. See gas-in-car, just above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll agree that tracking encumbrance is - ahem - cumbersome as it stands. The problem is that there really isn't anything else that's both simpler and equally (or more) realistic; and I don't like trading away realism for simplicity. I think the game long since did enough of that.</p><p></p><p>That last bit alone makes challenge far more than "minimally" good for play, as boring play very quickly leads to no play and part of the point of an RPG is (usually) to have people continue playing it.</p><p></p><p>Sometimes you just gotta take the bad with the good in order to get to a desirable end result. A hockey player, for example, might love playing hockey and yet detest having to tape his sticks or sharpen his skates before the game; but he's still gotta do those things.</p><p></p><p>That said, I really do think there's an encumbrance/carrying system out there (as yet uninvented) that is both simpler in practice yet realistic in fiction.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9111912, member: 29398"] Chess would be genuinely better for many players if their pawns could all move like queens so those players could focus instead on winning strategies without having to worry about the limitations of their pawns; but they can't, and thus have to put up with the challenges of pawns being limited to what pawns can do. Needless to say, I disagree on both counts. :) Odd though it may seem, I agree with all of that except the bolded. What's being wilfully ignored, however, is that [I]without in-game logistics none of these things can happen[/I]! It's the same as hitting the road and focusing only on the interesting questions such as "which route do I take to get to town" or "where am I going on my road trip" while actively ignoring the boring-but-essential logistical question of whether the car has any gas in it. It might not be an interesting question but it's sometimes an essential one. See gas-in-car, just above. :) I'll agree that tracking encumbrance is - ahem - cumbersome as it stands. The problem is that there really isn't anything else that's both simpler and equally (or more) realistic; and I don't like trading away realism for simplicity. I think the game long since did enough of that. That last bit alone makes challenge far more than "minimally" good for play, as boring play very quickly leads to no play and part of the point of an RPG is (usually) to have people continue playing it. Sometimes you just gotta take the bad with the good in order to get to a desirable end result. A hockey player, for example, might love playing hockey and yet detest having to tape his sticks or sharpen his skates before the game; but he's still gotta do those things. That said, I really do think there's an encumbrance/carrying system out there (as yet uninvented) that is both simpler in practice yet realistic in fiction. [/QUOTE]
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