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What are the "True Issues" with 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9112143" data-attributes="member: 29398"><p>Other than the last one (which I'll get to shortly) I don't see a problem with most of those. The bigger issue is too few spell slots per day at very low levels, and that's pretty easy to sort with a bit of kitbashing.</p><p></p><p>As for magic resistance, while it's not perfect I can live with it, in that by the time monsters start commonly getting MR their AC is way on down in the basement meaning the martials often can't touch them, so if the creatures didn't have MR the martials would end up looking even more useless.</p><p></p><p>After 40 years at this my-as-player's highest-level MU is 11th while my highest-level character of any kind is a Cleric-12th. (for perspective, the highest-level PC any of our 1e-like games have ever seen is 14th, and I kid you not when I say the first character to get there did it <em>just last night</em>!)</p><p></p><p>Or the players show some in-character wisdom and go and recruit an NPC adventuring MU to fill the gap in their lineup.</p><p></p><p>You're also massively less likely to get damaged while casting as casting now doesn't take any in-game time. And sure, they kinda tried to replace this with <em>Counterspell,</em> but did it really work?</p><p></p><p>Another factor is that a lot of risk has been taken out of spells. Teleport can't kill you by putting you in solid rock. Lightning bolts can't rebound and fry your allies. Fireballs don't expand to fill a volume and maybe cook your party as well as your foes. Etc.</p><p></p><p>The 1e Thief needs help, no argument there, but the changes to sneak attack have gone way too far.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9112143, member: 29398"] Other than the last one (which I'll get to shortly) I don't see a problem with most of those. The bigger issue is too few spell slots per day at very low levels, and that's pretty easy to sort with a bit of kitbashing. As for magic resistance, while it's not perfect I can live with it, in that by the time monsters start commonly getting MR their AC is way on down in the basement meaning the martials often can't touch them, so if the creatures didn't have MR the martials would end up looking even more useless. After 40 years at this my-as-player's highest-level MU is 11th while my highest-level character of any kind is a Cleric-12th. (for perspective, the highest-level PC any of our 1e-like games have ever seen is 14th, and I kid you not when I say the first character to get there did it [I]just last night[/I]!) Or the players show some in-character wisdom and go and recruit an NPC adventuring MU to fill the gap in their lineup. You're also massively less likely to get damaged while casting as casting now doesn't take any in-game time. And sure, they kinda tried to replace this with [I]Counterspell,[/I] but did it really work? Another factor is that a lot of risk has been taken out of spells. Teleport can't kill you by putting you in solid rock. Lightning bolts can't rebound and fry your allies. Fireballs don't expand to fill a volume and maybe cook your party as well as your foes. Etc. The 1e Thief needs help, no argument there, but the changes to sneak attack have gone way too far. [/QUOTE]
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