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What are the "True Issues" with 5e?
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<blockquote data-quote="M_Natas" data-source="post: 9112264" data-attributes="member: 7025918"><p>I would even say without the chore parts it would be less fun. Because doing something that feels hard (if it's fun it's not feeling hard) gives you a good feeling. Going to the Gym is hard. It is a chore. Bit after you finish it you feel better. You accomplished something.</p><p></p><p></p><p>That's why I don't use published adventures. Prepping and running a (medicore) WotC adventure is way more work for me than coming up with my own great adventures. Maybe except for light of xyraxis. That looks like really easy to run.</p><p></p><p>Some problems are actually due to modern gaming helps.</p><p>Like Mapping. Mapping can be really rewarding (of course if you are a DM or a professional map maker you don't wanna do it as a player), but with virtual table tops and printable battle maps, Mapping became useless, because you can see everything right there on the screen.</p><p></p><p>Like on Sunday I ran a small side quest in my spelljammer campaign because some players were missing. So the rest of the group infiltrated/attacked a Thieves Hideout. One of the players mapped the hide out and when she figured out, thanks to her maps, that this tunnel there could be a back entrance where they could sneak in, man were she and the group excited. But that was only possible because I use Theater of the Mind and don't show my players exploration maps.</p><p></p><p>I mean, I once had a DM who put our tokens on a map on a market to show us which stall our characters were and what what was (no battle or anything, just shopping) and I was like ... whaaaaaat?</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9112264, member: 7025918"] I would even say without the chore parts it would be less fun. Because doing something that feels hard (if it's fun it's not feeling hard) gives you a good feeling. Going to the Gym is hard. It is a chore. Bit after you finish it you feel better. You accomplished something. That's why I don't use published adventures. Prepping and running a (medicore) WotC adventure is way more work for me than coming up with my own great adventures. Maybe except for light of xyraxis. That looks like really easy to run. Some problems are actually due to modern gaming helps. Like Mapping. Mapping can be really rewarding (of course if you are a DM or a professional map maker you don't wanna do it as a player), but with virtual table tops and printable battle maps, Mapping became useless, because you can see everything right there on the screen. Like on Sunday I ran a small side quest in my spelljammer campaign because some players were missing. So the rest of the group infiltrated/attacked a Thieves Hideout. One of the players mapped the hide out and when she figured out, thanks to her maps, that this tunnel there could be a back entrance where they could sneak in, man were she and the group excited. But that was only possible because I use Theater of the Mind and don't show my players exploration maps. I mean, I once had a DM who put our tokens on a map on a market to show us which stall our characters were and what what was (no battle or anything, just shopping) and I was like ... whaaaaaat? [/QUOTE]
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