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What are the "True Issues" with 5e?
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<blockquote data-quote="Lanefan" data-source="post: 9112342" data-attributes="member: 29398"><p>Going to the gym - which I've not done in ages - didn't leave me feeling like I'd accomplished anything other than to remind myself why I don't go to the gym. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm the other way around: converting and tweaking a canned module generally takes me less time and effort than designing my own, particularly if I write it out in full. If nothing else the maps are already done, and doing my own maps (properly, rather than scratched on a bit of scrap paper) takes me ages. </p><p></p><p>But either way, most of it is "chore" work.</p><p></p><p>As players we map the whole dungeon or adventure site, not just the battle-y bits; and I'm talking strictly about in-person play here. Obviously, a VTT does the mapping for you (and if the DM is running a homebrew adventure, shifts a crap-ton of work onto the DM to prep it all).</p><p></p><p>We use a gridded chalkboard and minis, on which they map what I describe. Someone then transcribes that to a paper map because what's on the chalkboard will be erased as soon as the party goes somewhere new which needs to be mapped.</p><p></p><p>It's odd the DM would place your PCs unless there was a specific reason to e.g. there was a need to randomly determine which PC(s) were nearest the wine merchants' stall when it got robbed, or whether anyone was in a position to notice something subtle, that sort of thing.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9112342, member: 29398"] Going to the gym - which I've not done in ages - didn't leave me feeling like I'd accomplished anything other than to remind myself why I don't go to the gym. :) I'm the other way around: converting and tweaking a canned module generally takes me less time and effort than designing my own, particularly if I write it out in full. If nothing else the maps are already done, and doing my own maps (properly, rather than scratched on a bit of scrap paper) takes me ages. But either way, most of it is "chore" work. As players we map the whole dungeon or adventure site, not just the battle-y bits; and I'm talking strictly about in-person play here. Obviously, a VTT does the mapping for you (and if the DM is running a homebrew adventure, shifts a crap-ton of work onto the DM to prep it all). We use a gridded chalkboard and minis, on which they map what I describe. Someone then transcribes that to a paper map because what's on the chalkboard will be erased as soon as the party goes somewhere new which needs to be mapped. It's odd the DM would place your PCs unless there was a specific reason to e.g. there was a need to randomly determine which PC(s) were nearest the wine merchants' stall when it got robbed, or whether anyone was in a position to notice something subtle, that sort of thing. [/QUOTE]
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