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What are the "True Issues" with 5e?
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<blockquote data-quote="Bacon Bits" data-source="post: 9112543" data-attributes="member: 6777737"><p>The true issues, from least severe to most severe:</p><ol> <li data-xf-list-type="ol">Polymorph and summoning effects need to use templates or they will never be balanced. It's the only fix, and the developers have only showed us deeply unsatisfying versions of it, but it's the <em>only</em> fix that scales. The other partial fix is a fixed list of what you're specifically allowed to do, and that's basically the same thing but worse.</li> <li data-xf-list-type="ol">Multiclassing warps class design. Abilities that should be very early are pushed later to make level 1-3 into a "tar pit" to try to give multiclassing a hidden cost that players won't complain about. The truth is that the game would be better without multiclassing.</li> <li data-xf-list-type="ol">Spellcasting, especially spells above level 6, are so wildly better than any other ability in the game that the only abilities in the game that feel viable are spells. Any new ability introduced into the game, whether it's Supremacy Dice, or Ki, or Weapon Mastery, or anything else, is so <em>wildly</em> outclassed by spellcasting that they don't feel relevant. Because they're <em>not</em> relevant. This is also why basically every ability turns into spellcasting. It's such a dominant ability that it's <em>the only relevant ability</em>.</li> <li data-xf-list-type="ol">The game cannot be fixed. D&D is designed to replicate past game editions, not to be a good TTRPG. <a href="https://www.youtube.com/watch?v=BQpnjYS6mnk" target="_blank">Matt Colville's critical comments on the equipment list and what dungeons are for</a> are entirely correct. This is permanent until the game fails so catastrophically or becomes so out-of-touch that nobody wants to play it. Like it was in 1997 -- ignoring the fact that there were a lot of people still playing it and just not BUYING it -- and we are currently so far from that reality that it's not even possible to conceive of the game improving in a real or meaningful way. The game is broken. And it will not be fixed. Not in the next 10 years or 20 years. Probably not in our lifetime. If you want a TTRPG that doesn't have the flaws above, do not play D&D.</li> </ol></blockquote><p></p>
[QUOTE="Bacon Bits, post: 9112543, member: 6777737"] The true issues, from least severe to most severe: [LIST=1] [*]Polymorph and summoning effects need to use templates or they will never be balanced. It's the only fix, and the developers have only showed us deeply unsatisfying versions of it, but it's the [I]only[/I] fix that scales. The other partial fix is a fixed list of what you're specifically allowed to do, and that's basically the same thing but worse. [*]Multiclassing warps class design. Abilities that should be very early are pushed later to make level 1-3 into a "tar pit" to try to give multiclassing a hidden cost that players won't complain about. The truth is that the game would be better without multiclassing. [*]Spellcasting, especially spells above level 6, are so wildly better than any other ability in the game that the only abilities in the game that feel viable are spells. Any new ability introduced into the game, whether it's Supremacy Dice, or Ki, or Weapon Mastery, or anything else, is so [I]wildly[/I] outclassed by spellcasting that they don't feel relevant. Because they're [I]not[/I] relevant. This is also why basically every ability turns into spellcasting. It's such a dominant ability that it's [I]the only relevant ability[/I]. [*]The game cannot be fixed. D&D is designed to replicate past game editions, not to be a good TTRPG. [URL='https://www.youtube.com/watch?v=BQpnjYS6mnk']Matt Colville's critical comments on the equipment list and what dungeons are for[/URL] are entirely correct. This is permanent until the game fails so catastrophically or becomes so out-of-touch that nobody wants to play it. Like it was in 1997 -- ignoring the fact that there were a lot of people still playing it and just not BUYING it -- and we are currently so far from that reality that it's not even possible to conceive of the game improving in a real or meaningful way. The game is broken. And it will not be fixed. Not in the next 10 years or 20 years. Probably not in our lifetime. If you want a TTRPG that doesn't have the flaws above, do not play D&D. [/LIST] [/QUOTE]
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