Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9112562" data-attributes="member: 87792"><p>There is zero hypocrisy here. Just complexity. And a button to push isn't a yak to shave.</p><p></p><p>As I mentioned every interaction with the character sheet is a <em>cost</em>. I don't argue that no costs are worth paying; I don't always get the cheapest possible food because I prefer food that tastes better. I didn't, for example, say that having a mechanic for wearing a heavy sweater in cold weather was a bad thing. The point about tracking arrows is that the cost racks up every time and the reward remains trivial. You're spending ten cents on a penny sweet. Meanwhile for 4e the reward is threefold; kinaesthetic mechanics (which IMO are good - the way characters move and moving not like each other is excellent), character exhaustion mechanics are inherently tracked, and tactics. Three axes <em>all</em> of which I value for one interaction and all of which are immediately relevant - unlike individually counting arrows which is only relevant under rare circumstances.</p><p></p><p>The second is that I disagree that <em>by the standards of D&D</em> the character sheet is complex. The big difference is that the character-specific rules are, in 4e, on the character sheet and given a whole lot of whitespace. In other D&Ds the character sheets, especially for casters, are normally <em>incomplete</em>. A "complete" 3.X character sheet would have the full rules for every feat the character used on their character sheet - and a "complete" spellcaster character sheet would have all the rules for all that character's spells on their character sheet. No looking them up in the rulebooks. When you start comparing like with like, a 5th level 4e character is significantly simpler than a spellcaster in any other edition.</p><p></p><p>The third is that you can like a game without considering every aspect of it perfect. I'm currently running what started out as a homebrew 4e retroclone. One of the first decisions I made was that for every character class except the archivist wizard all that character's class-based options fit onto a double sided A4 sheet. Not just the options they pick but all the class feats and all the class powers. (I've also dropped the six basic stats and made a few other changes). Like I said, a long and complex character sheet is a <em>cost</em>. Sometimes it's worth paying. And on my todo list is an app-based version of the character sheet that only displays the abilities you picked.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9112562, member: 87792"] There is zero hypocrisy here. Just complexity. And a button to push isn't a yak to shave. As I mentioned every interaction with the character sheet is a [I]cost[/I]. I don't argue that no costs are worth paying; I don't always get the cheapest possible food because I prefer food that tastes better. I didn't, for example, say that having a mechanic for wearing a heavy sweater in cold weather was a bad thing. The point about tracking arrows is that the cost racks up every time and the reward remains trivial. You're spending ten cents on a penny sweet. Meanwhile for 4e the reward is threefold; kinaesthetic mechanics (which IMO are good - the way characters move and moving not like each other is excellent), character exhaustion mechanics are inherently tracked, and tactics. Three axes [I]all[/I] of which I value for one interaction and all of which are immediately relevant - unlike individually counting arrows which is only relevant under rare circumstances. The second is that I disagree that [I]by the standards of D&D[/I] the character sheet is complex. The big difference is that the character-specific rules are, in 4e, on the character sheet and given a whole lot of whitespace. In other D&Ds the character sheets, especially for casters, are normally [I]incomplete[/I]. A "complete" 3.X character sheet would have the full rules for every feat the character used on their character sheet - and a "complete" spellcaster character sheet would have all the rules for all that character's spells on their character sheet. No looking them up in the rulebooks. When you start comparing like with like, a 5th level 4e character is significantly simpler than a spellcaster in any other edition. The third is that you can like a game without considering every aspect of it perfect. I'm currently running what started out as a homebrew 4e retroclone. One of the first decisions I made was that for every character class except the archivist wizard all that character's class-based options fit onto a double sided A4 sheet. Not just the options they pick but all the class feats and all the class powers. (I've also dropped the six basic stats and made a few other changes). Like I said, a long and complex character sheet is a [I]cost[/I]. Sometimes it's worth paying. And on my todo list is an app-based version of the character sheet that only displays the abilities you picked. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
Top