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What are the "True Issues" with 5e?
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<blockquote data-quote="Oofta" data-source="post: 9112692" data-attributes="member: 6801845"><p>The assumption of the game is that other than magic or exceptions for simplification the world works just like ours. They don't need to explain how a blanket keeps you warm or how a flint and steel works. We may not know exact details, but we know how such things work in reality. We can't know how spells work in reality because they don't exist. Shovels, tents, pots, flutes, drums are all their real world counterparts.</p><p></p><p>What rules would you need for (random item) "soap"? We know what soap is. There's no reason to have more than a sentence or two for mundane items, the game <em>can't</em> include every possible use and implementation. I wouldn't want it to because then my PC couldn't use soap to create a wet and slippery surface or write something on a window that can easily be removed or added to a soup to make the soup terrible tasting or some other wacky idea I could come up with that makes sense in the moment.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9112692, member: 6801845"] The assumption of the game is that other than magic or exceptions for simplification the world works just like ours. They don't need to explain how a blanket keeps you warm or how a flint and steel works. We may not know exact details, but we know how such things work in reality. We can't know how spells work in reality because they don't exist. Shovels, tents, pots, flutes, drums are all their real world counterparts. What rules would you need for (random item) "soap"? We know what soap is. There's no reason to have more than a sentence or two for mundane items, the game [I]can't[/I] include every possible use and implementation. I wouldn't want it to because then my PC couldn't use soap to create a wet and slippery surface or write something on a window that can easily be removed or added to a soup to make the soup terrible tasting or some other wacky idea I could come up with that makes sense in the moment. [/QUOTE]
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What are the "True Issues" with 5e?
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