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What are the "True Issues" with 5e?
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<blockquote data-quote="Oofta" data-source="post: 9113052" data-attributes="member: 6801845"><p>Well if I had a magic wand I could wave we'd have a book dedicated to wilderness survival written by people who actually understand the topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But I'd want a section on things like teepees and yurts, while not discounting how effective an old school canvas army tent with 3 poles can be in a storm if staked down properly. Maybe it would take an AI to answer all my questions properly if I wanted something accurate. Of course I'm not sure I'd want too much accuracy because those tents were hella heavy. Although it <em>would </em>give us a reason to buy and care for mounts to carry gear. I've done winter camping in those old canvas tents, you pile up some snow on the sides, light a couple of candles and it's not half bad. For that matter, if you have enough snow and something to melt snow in you don't even need the tent.</p><p></p><p>I agree though, the DMG should be rethought with at least a basic structure to handle some of these things. I'm just not sure how you'd do it. In the wilderness survival guide they had a chart that looked impressive but ultimately didn't really add much value, it's one of those books on my shelf that still looks new because we never used it.</p><p></p><p>So while I don't want to recreate skill challenges per se I think a similar structure might work. Maybe. Give people a general outline on how to handle exceptional out of combat situations. Take tents and survival in harsh conditions. You could have some sort of point system and then give people X points for tents, Y points for blankets. Throw in some survival checks or points for class features? So a more generic explanation of what they were doing with the chase rules. Not sure.</p><p></p><p>But it's not that you would give details to tents because a tent is literally is just a piece of waterproof cloth between you and the elements. Out in the wilderness and it rains? You're going to get wet if you can't find or make other shelter. Depending on the situation be ready to make some constitution checks or gain exhaustion. How high the DC is though, once again, just depends on numerous variables. Also totally pointless if the group has access to tiny hut.</p><p></p><p>Shovels on the other hand? Not sure what you'd have for all the reasons I've already mentioned. Although <em>Mister Shovel</em> would be kind of awesome.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9113052, member: 6801845"] Well if I had a magic wand I could wave we'd have a book dedicated to wilderness survival written by people who actually understand the topic. :) But I'd want a section on things like teepees and yurts, while not discounting how effective an old school canvas army tent with 3 poles can be in a storm if staked down properly. Maybe it would take an AI to answer all my questions properly if I wanted something accurate. Of course I'm not sure I'd want too much accuracy because those tents were hella heavy. Although it [I]would [/I]give us a reason to buy and care for mounts to carry gear. I've done winter camping in those old canvas tents, you pile up some snow on the sides, light a couple of candles and it's not half bad. For that matter, if you have enough snow and something to melt snow in you don't even need the tent. I agree though, the DMG should be rethought with at least a basic structure to handle some of these things. I'm just not sure how you'd do it. In the wilderness survival guide they had a chart that looked impressive but ultimately didn't really add much value, it's one of those books on my shelf that still looks new because we never used it. So while I don't want to recreate skill challenges per se I think a similar structure might work. Maybe. Give people a general outline on how to handle exceptional out of combat situations. Take tents and survival in harsh conditions. You could have some sort of point system and then give people X points for tents, Y points for blankets. Throw in some survival checks or points for class features? So a more generic explanation of what they were doing with the chase rules. Not sure. But it's not that you would give details to tents because a tent is literally is just a piece of waterproof cloth between you and the elements. Out in the wilderness and it rains? You're going to get wet if you can't find or make other shelter. Depending on the situation be ready to make some constitution checks or gain exhaustion. How high the DC is though, once again, just depends on numerous variables. Also totally pointless if the group has access to tiny hut. Shovels on the other hand? Not sure what you'd have for all the reasons I've already mentioned. Although [I]Mister Shovel[/I] would be kind of awesome. [/QUOTE]
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