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General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
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<blockquote data-quote="Mecheon" data-source="post: 9114141" data-attributes="member: 6801776"><p>Its hardly the 4E way (and honestly based on a lot of complaints I've heard about 5E, I suspect people do got a bit of fondness for 'everyone can make tactical decisions in combat'), it dates back to Dragonlance at the very least. The general Internet vibe of D&D has rarely placed much influence on stuff like mundane item keeping or encumbrance, and I suspect it dates to the inspiring fiction that's around. Folks hear "Dungeons and Dragons" and they have a very specific view, absolutely reinforced by the recent movie, as to what its going to be. How its played.</p><p></p><p>The popular examples of playing D&D was the novels, and then games like Baldurs Gate or NWN (Which, at least in some modules, does try to go closer to your style of things, but absolutely not all). Effectively the inertia of the game is very much away from that mundane item noting and instead very much into the high fantasy adventure. That's basically the problem. Even back in 2E when those were published, that playstyle was on its way out and just became an increasingly niche thing</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9114141, member: 6801776"] Its hardly the 4E way (and honestly based on a lot of complaints I've heard about 5E, I suspect people do got a bit of fondness for 'everyone can make tactical decisions in combat'), it dates back to Dragonlance at the very least. The general Internet vibe of D&D has rarely placed much influence on stuff like mundane item keeping or encumbrance, and I suspect it dates to the inspiring fiction that's around. Folks hear "Dungeons and Dragons" and they have a very specific view, absolutely reinforced by the recent movie, as to what its going to be. How its played. The popular examples of playing D&D was the novels, and then games like Baldurs Gate or NWN (Which, at least in some modules, does try to go closer to your style of things, but absolutely not all). Effectively the inertia of the game is very much away from that mundane item noting and instead very much into the high fantasy adventure. That's basically the problem. Even back in 2E when those were published, that playstyle was on its way out and just became an increasingly niche thing [/QUOTE]
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What are the "True Issues" with 5e?
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