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What are the "True Issues" with 5e?
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<blockquote data-quote="Baron Opal II" data-source="post: 9114834" data-attributes="member: 6794067"><p>It's come up for me when the party wants to excavate a collapsed tunnel in a dungeon or break through some walls. Also, I often run a "Seven Samurai" style adventure for lower level parties. The party needs to make decisions as to building earthworks, training peasants, &c. You can have the fighter dig out defenses, a team of peasants, or have the fighter train the peasants to be men at arms. How do you want to plan your defenses and spend the character's time?</p><p></p><p>If you have tools that do a thing, and weak spells do a thing, and strong spells do a thing, I find it useful to delineate the differences. And, yes, this information should be available to players and DMs.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 9114834, member: 6794067"] It's come up for me when the party wants to excavate a collapsed tunnel in a dungeon or break through some walls. Also, I often run a "Seven Samurai" style adventure for lower level parties. The party needs to make decisions as to building earthworks, training peasants, &c. You can have the fighter dig out defenses, a team of peasants, or have the fighter train the peasants to be men at arms. How do you want to plan your defenses and spend the character's time? If you have tools that do a thing, and weak spells do a thing, and strong spells do a thing, I find it useful to delineate the differences. And, yes, this information should be available to players and DMs. [/QUOTE]
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What are the "True Issues" with 5e?
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