Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="codo" data-source="post: 9114871" data-attributes="member: 94626"><p>100% this. I don't want detailed rules for every possible piece of equipment. Truthfully if D&D had them, I wound probably switch to a different system. I, and the groups I play with are here for heroic action, and over the top Melodrama, not micromanaging mundane details like how much earth someone can dig in an hour. We are all busy adults now, and would rather spend our limited game time fighting dragons and avenging dead lovers instead of pouring over the books to calculate digging rates.</p><p></p><p>It actually gives me bad flashbacks to 3e. The problem with including detailed rules for everything, is that players expect you to use them, particularly in a system like 3e where character build options often interact with those rules. When I have a character who wants to climb a wall I just want to say, "It looks rather difficult, it is a DC 15 athletics to climb it", instead of having to open the books and have to cross reference several charts of material type, how rough it is, and the weather. That sort of detailed nitpicking just kills all suspense and momentum, and can really kill immersion in the game. When I am DMing the fewer times I need to stop and reference the books the better.</p><p></p><p>Having detailed rules for everything also requires a lot more prep work for running a sessions. instead of just making up the difficulty on the spot (based on the circumstances), a DM needs to plan ahead, and look up and cross reference different charts while planning the session. Instead of just deciding that the difficulty of breaking down a door is a DC 15, the DM needs the look up a head of time what material and thickness the door needs to be to have a DC 15 to break down.</p></blockquote><p></p>
[QUOTE="codo, post: 9114871, member: 94626"] 100% this. I don't want detailed rules for every possible piece of equipment. Truthfully if D&D had them, I wound probably switch to a different system. I, and the groups I play with are here for heroic action, and over the top Melodrama, not micromanaging mundane details like how much earth someone can dig in an hour. We are all busy adults now, and would rather spend our limited game time fighting dragons and avenging dead lovers instead of pouring over the books to calculate digging rates. It actually gives me bad flashbacks to 3e. The problem with including detailed rules for everything, is that players expect you to use them, particularly in a system like 3e where character build options often interact with those rules. When I have a character who wants to climb a wall I just want to say, "It looks rather difficult, it is a DC 15 athletics to climb it", instead of having to open the books and have to cross reference several charts of material type, how rough it is, and the weather. That sort of detailed nitpicking just kills all suspense and momentum, and can really kill immersion in the game. When I am DMing the fewer times I need to stop and reference the books the better. Having detailed rules for everything also requires a lot more prep work for running a sessions. instead of just making up the difficulty on the spot (based on the circumstances), a DM needs to plan ahead, and look up and cross reference different charts while planning the session. Instead of just deciding that the difficulty of breaking down a door is a DC 15, the DM needs the look up a head of time what material and thickness the door needs to be to have a DC 15 to break down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are the "True Issues" with 5e?
Top